The majority of modern popular trophies seem to act as memorials to small victories. Foiled plastic figures sitting atop extruded tubes of holographic tape are given for everything from internationally recognized achievement to participation in regional events. These architectural sculptures are icons of success. This thesis explores the themes, processes, and contexts that inform the ways that we perceive value. Using the iconography of the popular modern trophy, this thesis and the artwork associated with it examines the constructs of value within visual culture. My goal is to display and understand the way we appreciate and define that which implies worth
This is a thesis about priming and negative priming in video games. In this context, priming re...
This phenomenological study highlights the ability of artistic activists to utilize art for politica...
Creating A Scenic Design Studio documents an IQP for the WPI Drama/Theatre division of the Departmen...
The majority of modern popular trophies seem to act as memorials to small victories. Foiled plasti...
This paper supports the exhibition entitled Uniform Series, on display in Slocumb Galleries at East ...
My thesis pursues the exploration, invention, and redefinition of the role of Aesthetics through art...
This project tested an aesthetic use of 3D space to create alienation and immersion. It expanded upo...
This paper summarizes what game artists perceive on their own work and how game art may affect the s...
This thesis studies ways women’s bodies are represented via The North Face and Patagonia’s Instagram...
The purpose of this study was to examine the orthodontic patient experience with braces compared to ...
Unfictional describes the philosophical underpinnings of specific strategies and processes that led ...
Long Walk in Flight School is a document intended to complement a body of artwork that includes phot...
The nature of design is that it is always changing, new methods develop that are better or we learn ...
Many work practices consist of repeated discussions among teams of people: status is discussed, deci...
This internship report is submitted in partial fulfillment of the requirements for the degree of Bac...
This is a thesis about priming and negative priming in video games. In this context, priming re...
This phenomenological study highlights the ability of artistic activists to utilize art for politica...
Creating A Scenic Design Studio documents an IQP for the WPI Drama/Theatre division of the Departmen...
The majority of modern popular trophies seem to act as memorials to small victories. Foiled plasti...
This paper supports the exhibition entitled Uniform Series, on display in Slocumb Galleries at East ...
My thesis pursues the exploration, invention, and redefinition of the role of Aesthetics through art...
This project tested an aesthetic use of 3D space to create alienation and immersion. It expanded upo...
This paper summarizes what game artists perceive on their own work and how game art may affect the s...
This thesis studies ways women’s bodies are represented via The North Face and Patagonia’s Instagram...
The purpose of this study was to examine the orthodontic patient experience with braces compared to ...
Unfictional describes the philosophical underpinnings of specific strategies and processes that led ...
Long Walk in Flight School is a document intended to complement a body of artwork that includes phot...
The nature of design is that it is always changing, new methods develop that are better or we learn ...
Many work practices consist of repeated discussions among teams of people: status is discussed, deci...
This internship report is submitted in partial fulfillment of the requirements for the degree of Bac...
This is a thesis about priming and negative priming in video games. In this context, priming re...
This phenomenological study highlights the ability of artistic activists to utilize art for politica...
Creating A Scenic Design Studio documents an IQP for the WPI Drama/Theatre division of the Departmen...