Acyclicity of individual preferences is a minimal assumption in social choice theory. We replace that assumption by the direct assumption that preferences have maximal elements on a fixed agenda. We show that the core of a simple game is nonempty for all profiles of such preferences if and only if the number of alternatives in the agenda is less than the Nakamura number of the game. The same is true if we replace the core by the core without majority dissatisfaction, obtained by deleting from the agenda all the alternatives that are non-maximal for all players in a winning coalition. Unlike the core, the core without majority dissatisfaction depends only onthe players' sets of maximal elements and is included in the union of such sets. ...
In this paper we provide a sufficient condition for a social welfare relation to be a social decisio...
The class of algorithmically computable simple games (i) includes the class of games that have finit...
In this paper we consider solutions which select from the core. For games with side payments with at...
Acyclicity of individual preferences is a minimal assumption in social choice theory. We replace th...
In the context of spatial majority voting games, considerable experimental support exists for the c...
[Introduction] To a large extent the cooperative theory of games has an altogether different appear...
This paper characterizes acyclic preference aggregation rules under various combinations of monotoni...
The Nakamura number of a simple game plays a critical role in preference aggregation (or multi-crite...
This paper deals with the non-emptiness of the stability set for any proper voting game. We present ...
In a simple game, coalitions belonging to a given class are "absolutely powerful" while others have ...
It is shown that the core of a coalitional production economy with a balanced technology (Bohm [1974...
In this paper we study hedonic games where each player views every other player either as a friend o...
International audienceThe purpose of this article is to analyze a class of voting games in a partiti...
McKelvey [4] proved that for strong simple preference aggregation rules applied to multidimensional ...
McKelvey [4] proved that for strong simple preference aggregation rules applied to multidimensional ...
In this paper we provide a sufficient condition for a social welfare relation to be a social decisio...
The class of algorithmically computable simple games (i) includes the class of games that have finit...
In this paper we consider solutions which select from the core. For games with side payments with at...
Acyclicity of individual preferences is a minimal assumption in social choice theory. We replace th...
In the context of spatial majority voting games, considerable experimental support exists for the c...
[Introduction] To a large extent the cooperative theory of games has an altogether different appear...
This paper characterizes acyclic preference aggregation rules under various combinations of monotoni...
The Nakamura number of a simple game plays a critical role in preference aggregation (or multi-crite...
This paper deals with the non-emptiness of the stability set for any proper voting game. We present ...
In a simple game, coalitions belonging to a given class are "absolutely powerful" while others have ...
It is shown that the core of a coalitional production economy with a balanced technology (Bohm [1974...
In this paper we study hedonic games where each player views every other player either as a friend o...
International audienceThe purpose of this article is to analyze a class of voting games in a partiti...
McKelvey [4] proved that for strong simple preference aggregation rules applied to multidimensional ...
McKelvey [4] proved that for strong simple preference aggregation rules applied to multidimensional ...
In this paper we provide a sufficient condition for a social welfare relation to be a social decisio...
The class of algorithmically computable simple games (i) includes the class of games that have finit...
In this paper we consider solutions which select from the core. For games with side payments with at...