The aim of this study is to determine factors that influence people’s perceptions toward perceived emotion of virtual characters. In the experiment, two characters (male and female) were design in three different cases. The first case is in the facial expression (happy, sad and neutral). The second case is on the cloth color (positive, negative, and calm). The third case is in the body positions (happy, sad, and neutral pose). An online survey was developed after combining all variations of facial expression, body expression, and color of cloth with 54 images to evaluate the factors. The survey webpage link was sent via email to 100 graduate and undergraduate students, and workers at SIUC. A total of 30 students participate (18 females, 12 ...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Human synthetic characters in any computer simulated environment need to be capable of behaving the ...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Interaction between people and virtual characters through digital and electronic devices is a realit...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
While human emotions have been researched for decades, designing authentic emotional behavior for no...
A believable virtual character is able to emotionally interact with the audience. To achieve believa...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
Synthetically generated 3D humans often fail to express a full range of emotions or present differen...
International audienceWith the advent of new technologies in everyday life, leisure, or therapy, we ...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The training of tactical decision making increasingly occurs through serious computer games. A chall...
This study examined if there is a difference in viewer perception of computer animated character fac...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Human synthetic characters in any computer simulated environment need to be capable of behaving the ...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Interaction between people and virtual characters through digital and electronic devices is a realit...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
While human emotions have been researched for decades, designing authentic emotional behavior for no...
A believable virtual character is able to emotionally interact with the audience. To achieve believa...
The objectives of this study were to propose a method of presenting dynamic facial expressions to ex...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
Synthetically generated 3D humans often fail to express a full range of emotions or present differen...
International audienceWith the advent of new technologies in everyday life, leisure, or therapy, we ...
Bachelor Honours - Bachelor of Information Technology (Honours)Avatars have been a traditional mains...
The training of tactical decision making increasingly occurs through serious computer games. A chall...
This study examined if there is a difference in viewer perception of computer animated character fac...
Avatars have traditionally been associated with game based applications where they enhance story-bas...
Human synthetic characters in any computer simulated environment need to be capable of behaving the ...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...