International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points estimated from an image sequence: to avoid computationally expensive dense stereo, e.g. for applications that do not need high level of details and have limited resources, or to initialize dense stereo in other cases. It is also interesting to enforce topology constraints (like manifoldness) for both surface regularization and applications. In this article, we improve by several ways a previous method that enforces the manifold constraint given a sparse point cloud. We enforce lowered genus, i.e. simplified topology, as a further regularization constraint for maximizing the visibility consistency encoded in a 3D Delaunay triangulation of the po...
We propose a novel method of robustly and automatically creating surface meshes from the very sparse...
We address the problem of reconstructing 3D shapes from color data available in a sparse set of view...
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in ...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
International audienceAutomatic image-based-modeling usually has two steps: Structure from Motion (S...
International audienceMethods were proposed to estimate a surface from a sparse cloud of points reco...
International audienceThe majority of methods for the automatic surface reconstruction of an environ...
International audienceSeveral methods reconstruct surfaces from sparse point clouds that are estimat...
International audienceThe majority of methods for the automatic surface reconstruction of a scene fr...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud da...
International audienceThis paper introduces a sparse and incremental 2-manifold surface reconstructi...
This paper proposes a quasi-dense approach to 3D surface model acquisition from uncalibrated images....
International audienceIn the recent years, a family of 2-manifold surface reconstruction methods fro...
ABSTRACT Extracting a computer model of a real scene from a sequence of views, is one of the most ch...
We propose a novel method of robustly and automatically creating surface meshes from the very sparse...
We address the problem of reconstructing 3D shapes from color data available in a sparse set of view...
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in ...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
International audienceAutomatic image-based-modeling usually has two steps: Structure from Motion (S...
International audienceMethods were proposed to estimate a surface from a sparse cloud of points reco...
International audienceThe majority of methods for the automatic surface reconstruction of an environ...
International audienceSeveral methods reconstruct surfaces from sparse point clouds that are estimat...
International audienceThe majority of methods for the automatic surface reconstruction of a scene fr...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
We introduce a noise-resistant algorithm for reconstructing a watertight surface from point cloud da...
International audienceThis paper introduces a sparse and incremental 2-manifold surface reconstructi...
This paper proposes a quasi-dense approach to 3D surface model acquisition from uncalibrated images....
International audienceIn the recent years, a family of 2-manifold surface reconstruction methods fro...
ABSTRACT Extracting a computer model of a real scene from a sequence of views, is one of the most ch...
We propose a novel method of robustly and automatically creating surface meshes from the very sparse...
We address the problem of reconstructing 3D shapes from color data available in a sparse set of view...
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in ...