Research and writing in the physical education field over the last decade has seen a rapid growth of interest in pedagogy in games teaching, and particularly in Teaching Games for Understanding (TGfU) and its variants. There is also an emerging and long overdue interest in pedagogy within the sport-coaching field focused on athlete-centred coaching approaches (Kidman 2005; Jones 2006; Kirk 2010; Light and Evans 2010). These approaches have much to offer for improving game-playing ability and making sport more enjoyable and satisfying for children and young people. There is, however, a range of learning arising from the use of these approaches that is often unintended and less tangible, yet likely to be more significant in the educational an...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
Teaching Games for Understanding (TGfU) is a games based pedagogical model aimed at generating great...
As suggested by Curry and Light in chapter nine, the expanding output of research on games-based app...
The literature suggests that, despite some challenges in their implementation, player/athlete-centre...
Game Sense is an exciting and innovative approach to coaching and physical education that places the...
Student-centred, inquiry-based approaches to teaching games are effective for improving game playing...
Game-based pedagogical approaches for games and sport teaching have been distinguished by some autho...
Traditional approaches to teaching and learning in physical education classes have concentrated on t...
Traditional approaches to teaching and learning in physical education classes have concentrated on t...
Teaching games has always required a holistic approach that focuses on the physical, social and inte...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
The positive and appropriate development of children through youth sport is of the utmost importance...
The purpose of this paper is to consider four pedagogical applications within the Sport Education mo...
Sports educators have long used coaching and teaching methods based on regimes of mechanical executi...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
Teaching Games for Understanding (TGfU) is a games based pedagogical model aimed at generating great...
As suggested by Curry and Light in chapter nine, the expanding output of research on games-based app...
The literature suggests that, despite some challenges in their implementation, player/athlete-centre...
Game Sense is an exciting and innovative approach to coaching and physical education that places the...
Student-centred, inquiry-based approaches to teaching games are effective for improving game playing...
Game-based pedagogical approaches for games and sport teaching have been distinguished by some autho...
Traditional approaches to teaching and learning in physical education classes have concentrated on t...
Traditional approaches to teaching and learning in physical education classes have concentrated on t...
Teaching games has always required a holistic approach that focuses on the physical, social and inte...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
The positive and appropriate development of children through youth sport is of the utmost importance...
The purpose of this paper is to consider four pedagogical applications within the Sport Education mo...
Sports educators have long used coaching and teaching methods based on regimes of mechanical executi...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
Teaching Games for Understanding (TGfU) is a games based pedagogical model aimed at generating great...
As suggested by Curry and Light in chapter nine, the expanding output of research on games-based app...