Therapeutic online games are potentially a valuable way of improving the mental health of young people. The purpose of this paper is to discuss the qualitative component of a formal evaluation conducted on Reach Out Central (ROC), an online game for 16-25 year olds which aims to improve mental health. Participants completing a post-program survey from the evaluation (n=154) were required to respond to two open-ended questions; what they liked most, and least, about ROC. Responses indicate that online games can be a successful way of educating, as well as attracting and engaging, young people. Suggestions are made regarding issues future developers should take into consideration when developing programs of a similar nature.
Over the last decade, there has been an increase in children and adolescents accessing psychology se...
\u3cp\u3eBackground: Designers of digital interventions for mental health often leverage interaction...
Background Internet interventions for improving health and well-being have the potential...
Therapeutic online games are potentially a valuable way of improving the mental health of young peop...
Therapeutic online games are potentially a valuable way of improving the mental health of young peop...
The objective of this study was to conduct an evaluation of Reach Out Central (ROC), an online gamin...
Millions of people are suffering from mental health issues worldwide, while service providers are lo...
BackgroundPromoting positive psychologies that promote resilience such as a growth mindset could be ...
Background: Internet interventions for improving health and well-being have the potential to reach m...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Background: There has been research on the use of offl ine video games for therapeutic purposes but ...
Although evidence-based interventions exist, estimates suggest that about 60% percent of children an...
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
While many adolescent patients resistantly engage in psychotherapy, they are attracted by new techno...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Over the last decade, there has been an increase in children and adolescents accessing psychology se...
\u3cp\u3eBackground: Designers of digital interventions for mental health often leverage interaction...
Background Internet interventions for improving health and well-being have the potential...
Therapeutic online games are potentially a valuable way of improving the mental health of young peop...
Therapeutic online games are potentially a valuable way of improving the mental health of young peop...
The objective of this study was to conduct an evaluation of Reach Out Central (ROC), an online gamin...
Millions of people are suffering from mental health issues worldwide, while service providers are lo...
BackgroundPromoting positive psychologies that promote resilience such as a growth mindset could be ...
Background: Internet interventions for improving health and well-being have the potential to reach m...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Background: There has been research on the use of offl ine video games for therapeutic purposes but ...
Although evidence-based interventions exist, estimates suggest that about 60% percent of children an...
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
While many adolescent patients resistantly engage in psychotherapy, they are attracted by new techno...
Although mental health and well-being treatments for adolescents exist, many who would benefit from ...
Over the last decade, there has been an increase in children and adolescents accessing psychology se...
\u3cp\u3eBackground: Designers of digital interventions for mental health often leverage interaction...
Background Internet interventions for improving health and well-being have the potential...