Purpose – The purpose of this study is to compare learner experiences of recorded instructional videos (DVDs) with Machinima. Design/methodology/approach – In this exploratory study, sets of learning sequences in management skills training were delivered to 32 learners using both methods, and learner reactions were gathered using post-event interviews. Findings – Analysis of learner responses showed that participants prefer Machinima as a learning delivery mechanism. Participants also reported being better able to concentrate on the message of the Machinima learning sequences. Research limitations/implications – The sample was not representative, being a convenience sample derived by open invitation from cohorts of two master’s degree progr...
The videos which were subject of this investigation could be classified broadly as instructional vid...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
This article reviews the literature on using films and videos (whether fictional or fact), particula...
Purpose – The purpose of this study is to compare learner experiences of recorded instructional vide...
Purpose – The purpose of this study is to compare learner experiences of recorded instructional vide...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Through my roles as a film professor, filmmaker and PhD student, I have acquired a strong motivation...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The videos which were subject of this investigation could be classified broadly as instructional vid...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
This article reviews the literature on using films and videos (whether fictional or fact), particula...
Purpose – The purpose of this study is to compare learner experiences of recorded instructional vide...
Purpose – The purpose of this study is to compare learner experiences of recorded instructional vide...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video-based technologies, and signi...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
Multimedia training methods have traditionally relied heavily on video based technologies and signif...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
Through my roles as a film professor, filmmaker and PhD student, I have acquired a strong motivation...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
The videos which were subject of this investigation could be classified broadly as instructional vid...
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive quali...
This article reviews the literature on using films and videos (whether fictional or fact), particula...