Embracing learning for the future through learning technologies requires a clearer understanding of the pedagogies that inform the simulated teaching and learning strategies used to facilitate student learning. Higher Education e-learning literature often groups educational games with simulation. However, educational simulation attributes are different from games or simulated games with very different aims and objectives within the learning context, which have implications for technology-based learning designs. In order to optimize the use of technologybased simulation this paper presents the theoretical foundations of educational simulation in a disciplinary context. Understanding the simulation pedagogy will assist academics to create tec...
In the 21st century, Education is undergoing a series of transformations both inside and outside the...
During the period of COVID-19 pandemic when mostly all the universities have transferred to distant ...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in a...
The evolution of computer technologies, together with the increasing speed of Internet-based communi...
This paper introduces the use of simulation models in an e-learning environment. Nowadays, simulatio...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher ...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
This paper contains a critical discussion of the special issue in Learning and Instruction on advanc...
In accordance with the rapid technological emergence, new educational methods have been implemented ...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
In the 21st century, Education is undergoing a series of transformations both inside and outside the...
During the period of COVID-19 pandemic when mostly all the universities have transferred to distant ...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
Contains fulltext : 196818.pdf (publisher's version ) (Closed access)Learning in a...
The evolution of computer technologies, together with the increasing speed of Internet-based communi...
This paper introduces the use of simulation models in an e-learning environment. Nowadays, simulatio...
The use of computer simulations in education and training can have substantial advantages over other...
The use of computer simulations in education and training can have substantial advantages over other...
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Simulation-based learning offers a wide range of opportunities to practice complex skills in higher ...
This paper discusses the potential benefits from incorporating gaming elements into the learning pro...
This paper contains a critical discussion of the special issue in Learning and Instruction on advanc...
In accordance with the rapid technological emergence, new educational methods have been implemented ...
Project-based subject in which students from multiple disciplines are encouraged to develop and inve...
ABSTRACT StarLogo The Next Generation (TNG) enables secondary school students and teachers to model ...
In the 21st century, Education is undergoing a series of transformations both inside and outside the...
During the period of COVID-19 pandemic when mostly all the universities have transferred to distant ...
The power of computer game technology is currently being harnessed to produce “serious games”. These...