If Australian video game classification does not warn of all classifiable elements, parents may be making game choices that inadvertently expose their child to content that may be deemed inappropriate. Research shows that classification in the United States of America (USA) does not always warn of all elements, and to date there has been no comparable research in Australia. This research explored issues surrounding video game classification in Australia, and whether parents feel that provides enough information for them to make informed game choices, by asking the following questions: 1. Does video game classification in Australia provide enough information for parents to make informed decisions about what games their children play? 2. What...
The use of games in education and for learning has a long tradition ranging from commercial games to...
To date, limited research has attempted to understand parental perceptions of and attitudes toward I...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
In the 21st century, being a parent means having to deal with buying, monitoring, and negotiating ab...
This study aimed to investigate parental beliefs about video games and the guidance practices used b...
The purpose of this study was to explore the attitudes of parents toward the video game rating syste...
Video games can affect children in harmful or productive ways. Find tips to help you evaluate games;...
This article considers players’ experiences seeking out new games to play, and their use of the Aust...
This article analyses the discourse surrounding the classification and regulation of videogames in A...
The current classification systems for video games are first attempts at protecting children from th...
The subject of whether video games with mature or adult content should be restricted from sale in Au...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
Following the decision by the Supreme Court of the United States in Brown v. Entertainment Merchants...
The use of games in education and for learning has a long tradition ranging from commercial games to...
To date, limited research has attempted to understand parental perceptions of and attitudes toward I...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
In the 21st century, being a parent means having to deal with buying, monitoring, and negotiating ab...
This study aimed to investigate parental beliefs about video games and the guidance practices used b...
The purpose of this study was to explore the attitudes of parents toward the video game rating syste...
Video games can affect children in harmful or productive ways. Find tips to help you evaluate games;...
This article considers players’ experiences seeking out new games to play, and their use of the Aust...
This article analyses the discourse surrounding the classification and regulation of videogames in A...
The current classification systems for video games are first attempts at protecting children from th...
The subject of whether video games with mature or adult content should be restricted from sale in Au...
The rapid adoption of video gaming among children has placed tremendous strain on parents’ ability t...
OBJECTIVE. To protect minors from exposure to video games with objectionable content (eg, violence a...
Following the decision by the Supreme Court of the United States in Brown v. Entertainment Merchants...
The use of games in education and for learning has a long tradition ranging from commercial games to...
To date, limited research has attempted to understand parental perceptions of and attitudes toward I...
AbstractThe current study aims to investigate the attitudes of parents (N=1087) regarding the influe...