The consideration of emerging technologies for use in higher education is critical. The implications for the enhancement of scenario-based learning for students in areas such as nursing where active learning is necessary, but often unwieldy, makes a compelling argument for the incorporation of virtual technologies such as Second Life. Building upon studies that have established that simulation based learning can lead to improved levels of student confidence and competence for real-world clinical practice, this study illuminates the development of a virtual clinical simulation for undergraduate nursing students and the subsequent opportunities available to students within a Multi-user Virtual Environment (MUVE). © 2010 Elsevier Ltd. All rig...
Abstract Virtual Reality simulation (VRS) is an innovative and emerging technology that has the pote...
M. Fieschi et al. (Eds) Amsterdam: IOS PressSkills acquisition, clinical information systems, nurse ...
Aims: •Discuss the utility of virtual worlds as an effective education tool •Provide insight into th...
AbstractThe consideration of emerging technologies for use in higher education is critical. The impl...
Objective: Technology has changed our world; changed the way we communicate, the way we do business ...
Objective: Technology has changed our world; changed the way we communicate, the way we do business ...
Content delivery and clinical education methods have been changing over the last decade in nearly al...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
Patient encounters are instrumental in nursing education to integrate didactic learning with clinica...
Multi-User Virtual Environments, (MUVEs) are online environments that provide a virtual space for le...
Virtual worlds have the potential to offer nursing students social networking and, learning, opportu...
Purpose: Simulation learning scenarios are increasingly utilized in nursing education as a way for s...
This master's thesis discusses how the use of virtual reality (VR) can supplement the simulation pra...
Multi-user virtual environments (MUVE) are Internet based virtual worlds in which multiple users sim...
Computer-based virtual simulation in nursing is a rapidly developing field. A summary of current res...
Abstract Virtual Reality simulation (VRS) is an innovative and emerging technology that has the pote...
M. Fieschi et al. (Eds) Amsterdam: IOS PressSkills acquisition, clinical information systems, nurse ...
Aims: •Discuss the utility of virtual worlds as an effective education tool •Provide insight into th...
AbstractThe consideration of emerging technologies for use in higher education is critical. The impl...
Objective: Technology has changed our world; changed the way we communicate, the way we do business ...
Objective: Technology has changed our world; changed the way we communicate, the way we do business ...
Content delivery and clinical education methods have been changing over the last decade in nearly al...
Computer-based clinical simulations are a powerful teaching and learning tool because of their abili...
Patient encounters are instrumental in nursing education to integrate didactic learning with clinica...
Multi-User Virtual Environments, (MUVEs) are online environments that provide a virtual space for le...
Virtual worlds have the potential to offer nursing students social networking and, learning, opportu...
Purpose: Simulation learning scenarios are increasingly utilized in nursing education as a way for s...
This master's thesis discusses how the use of virtual reality (VR) can supplement the simulation pra...
Multi-user virtual environments (MUVE) are Internet based virtual worlds in which multiple users sim...
Computer-based virtual simulation in nursing is a rapidly developing field. A summary of current res...
Abstract Virtual Reality simulation (VRS) is an innovative and emerging technology that has the pote...
M. Fieschi et al. (Eds) Amsterdam: IOS PressSkills acquisition, clinical information systems, nurse ...
Aims: •Discuss the utility of virtual worlds as an effective education tool •Provide insight into th...