With the increasing interest in network games and network game traffic, understanding the effect of delay, jitter and latency on Multiplayer Computer Games can help design better networks and games. We studied Warcraft III under various amounts of jitter and latency. As a foundation for research, we separated out the tasks in Warcraft III into their basic components, and analyzed each individually. Through carefully designed experiments, we find that the effect of latency on the outcome of Warcraft III is negligible
Online games are a very important class of distributed interactive applications. Their success is he...
Quantifying the latency sensitivity of potential customers/players is critical for Internet-based ga...
Latency is inherently part of every interactive computing system and particularly important for vide...
Latency on the Internet is a well-known problem for interactive applications. The growth in interact...
Multiplayer networked games, since the beginning of their history, have been continuously developing...
There have been several studies in the past years that investigate the impact of network delay on mu...
First Person Shooter computer games are highly sensitive to network fluctuations due to the need for...
This paper quantitively evaluates the relevance of network jitter on player satisfaction and perform...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
In this paper we analyse different factors affecting players’ perception and performance in multipla...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...
Quantifying the latency sensitivity of potential customers/players is critical for Internet-based ga...
Latency is inherently part of every interactive computing system and particularly important for vide...
Latency on the Internet is a well-known problem for interactive applications. The growth in interact...
Multiplayer networked games, since the beginning of their history, have been continuously developing...
There have been several studies in the past years that investigate the impact of network delay on mu...
First Person Shooter computer games are highly sensitive to network fluctuations due to the need for...
This paper quantitively evaluates the relevance of network jitter on player satisfaction and perform...
Humans spend 3 billion hours a week playing video games. While playing, network latencies can cause ...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
In this paper we analyse different factors affecting players’ perception and performance in multipla...
Response lag in digital games is known to negatively affect a player’s game experience. Particularly...
Many modern games and game systems allow for networked remote participation. In such networks latenc...
Ongoing research attempts to find engineering-based solutions to the problem of network latency in m...
Online games are a very important class of distributed interactive applications. Their success is he...
Online games are a very important class of distributed interactive applications. Their success is he...
Quantifying the latency sensitivity of potential customers/players is critical for Internet-based ga...
Latency is inherently part of every interactive computing system and particularly important for vide...