The purpose of this project was to assist Museums Victoria in making the visitor experience more interactive using voice-activated technology (VAT). After researching digital technologies, we designed prototypes of voice applications, user testing them, and gathering staff feedback. We piloted a VAT prototype in the Phar Lap exhibit and developed additional concepts for museum trivia and adventure games. We propose that Museums Victoria pursue a one-stop mobile application housing these new tools and more for visitors
With the constant development of digital means of entertainment – that are easily made available to ...
The National Museum of New Zealand Te Papa Tongarewa sponsored this project in order to better under...
The rapid advancement of technology has created a vibrant digital museum services and solutions indu...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Scienceworks, part of Museum Victoria, in Melbourne, Australia, offers interactive learning experien...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...
In the past, museums have been places where history and culture are narrated. In recent years, many ...
In recent years, a growing emphasis is placed on the introduction of new technologies in museums and...
For the past several decades, audio guides, frequently referred to as handheld guides, have become e...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
What a boring experience! ” This could be a teenager comment after a school trip to a museum. In fac...
In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as ...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
University of Technology, Sydney. Faculty of Design, Architecture and Building.More and more museums...
With the constant development of digital means of entertainment – that are easily made available to ...
The National Museum of New Zealand Te Papa Tongarewa sponsored this project in order to better under...
The rapid advancement of technology has created a vibrant digital museum services and solutions indu...
Museums, art galleries and exhibitions play an important role in the discovery of knowledge, informa...
Scienceworks, part of Museum Victoria, in Melbourne, Australia, offers interactive learning experien...
Since 2009 museums have started introducing mobile apps in their range of interpretative media and v...
In the past, museums have been places where history and culture are narrated. In recent years, many ...
In recent years, a growing emphasis is placed on the introduction of new technologies in museums and...
For the past several decades, audio guides, frequently referred to as handheld guides, have become e...
In this article we discuss potential scenarios of use for mobile media in museums and the challenges...
What a boring experience! ” This could be a teenager comment after a school trip to a museum. In fac...
In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as ...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
This sole-author chapter investigates how people learn in and from museums, through encounters with ...
University of Technology, Sydney. Faculty of Design, Architecture and Building.More and more museums...
With the constant development of digital means of entertainment – that are easily made available to ...
The National Museum of New Zealand Te Papa Tongarewa sponsored this project in order to better under...
The rapid advancement of technology has created a vibrant digital museum services and solutions indu...