This project, conducted in Australia at the three properties of Zoos Victoria, studied how interactive multimedia technology affects the visitor experience. The project team researched cultural institutions and survey design; created survey questions; surveyed over 400 people both on and off the zoo properties; conducted focus groups; analyzed the collected data; and made recommendations about how technology could complement visitors\u27 experiences. The results of this study provided a benchmark against which the impact of multimedia technologies may be tracked longitudinally
Virtual Reality (VR) is now a popular tool in education and for engagement with the natural world, b...
The importance of Natural History Museums as an out-of-school learning environment for Natural Scien...
Technology can be used in a zoological setting to improve visitor experience, increase research oppo...
This report, prepared for the Zoological Parks and Gardens Board of Victoria, Australia, investigate...
Scientists are increasing their efforts to promote public engagement with their science, but the eff...
<div><p>Scientists are increasing their efforts to promote public engagement with their science, but...
There are a number of current debates in the academic and management literature about the benefits a...
A computer-controlled touchscreen apparatus (hereafter referred to as ‘‘touchscreen’’) in the orangu...
There are a number of current debates in the academic and management literature about the benefits a...
Scientists are increasing their efforts to promote public engagement with their science, but the eff...
Technology can be used in a zoological setting to improve visitor experience, increase research oppo...
Zoos average about 183 million visitors per year, which makes them a major source for educating the ...
Modern zoos utilise a variety of education tools for communicating with visitors. Previous research ...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Encounters between animals and humans in zoos and aquariums are being increasingly enhanced, mediate...
Virtual Reality (VR) is now a popular tool in education and for engagement with the natural world, b...
The importance of Natural History Museums as an out-of-school learning environment for Natural Scien...
Technology can be used in a zoological setting to improve visitor experience, increase research oppo...
This report, prepared for the Zoological Parks and Gardens Board of Victoria, Australia, investigate...
Scientists are increasing their efforts to promote public engagement with their science, but the eff...
<div><p>Scientists are increasing their efforts to promote public engagement with their science, but...
There are a number of current debates in the academic and management literature about the benefits a...
A computer-controlled touchscreen apparatus (hereafter referred to as ‘‘touchscreen’’) in the orangu...
There are a number of current debates in the academic and management literature about the benefits a...
Scientists are increasing their efforts to promote public engagement with their science, but the eff...
Technology can be used in a zoological setting to improve visitor experience, increase research oppo...
Zoos average about 183 million visitors per year, which makes them a major source for educating the ...
Modern zoos utilise a variety of education tools for communicating with visitors. Previous research ...
This work focuses on interactive technology for museums and its influence on visitor experience. The...
Encounters between animals and humans in zoos and aquariums are being increasingly enhanced, mediate...
Virtual Reality (VR) is now a popular tool in education and for engagement with the natural world, b...
The importance of Natural History Museums as an out-of-school learning environment for Natural Scien...
Technology can be used in a zoological setting to improve visitor experience, increase research oppo...