This project studies the presentation of history through the medium of video gaming. We studied specific topic areas such as educational software, simulation software, and narrative analysis, then applied this to the evaluation of several history games. To conclude, a historical game was developed that attempted to fit the criteria we developed, with an eye towards publication in conjunction with the Higgins Armory Museum
Online security is a major problem for networked games worldwide. Specifically, account hijacking is...
Title from PDF of title page, viewed on April 26, 2012Thesis advisor: Diane L. FilionVitaIncludes bi...
Though previously viewed as little more than entertainment, video games have gained much recognition...
In this study we observed players from two groups playing the game Thief: Deadly Shadows. By having ...
For over two decades, journalistic coverage of the video games industry has been handled by print ma...
University of Minnesota Ph.D. dissertation. August 2015. Major: History of Science, Technology, and...
Wind\u27s End is an experiment in interactive story generation in which stories are created from seq...
The goal of this project was two fold. We created two gaming templates and a manual for creating eff...
Serious games - games that are intended to educate in addition to simply entertain - can be a valua...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
This dissertation examined the styles of play for players, how they experienced mood and emotion in ...
This thesis is the first attempt to construct a standardized measure of literacy for the medium of v...
Let’s Plays and playthroughs have grown significantly throughout the past decade yet is still relati...
The purpose of this paper is to review relevant literature that explored the impact of video games w...
The purpose of this portfolio is to provide three games that a media specialist can use to help brin...
Online security is a major problem for networked games worldwide. Specifically, account hijacking is...
Title from PDF of title page, viewed on April 26, 2012Thesis advisor: Diane L. FilionVitaIncludes bi...
Though previously viewed as little more than entertainment, video games have gained much recognition...
In this study we observed players from two groups playing the game Thief: Deadly Shadows. By having ...
For over two decades, journalistic coverage of the video games industry has been handled by print ma...
University of Minnesota Ph.D. dissertation. August 2015. Major: History of Science, Technology, and...
Wind\u27s End is an experiment in interactive story generation in which stories are created from seq...
The goal of this project was two fold. We created two gaming templates and a manual for creating eff...
Serious games - games that are intended to educate in addition to simply entertain - can be a valua...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
This dissertation examined the styles of play for players, how they experienced mood and emotion in ...
This thesis is the first attempt to construct a standardized measure of literacy for the medium of v...
Let’s Plays and playthroughs have grown significantly throughout the past decade yet is still relati...
The purpose of this paper is to review relevant literature that explored the impact of video games w...
The purpose of this portfolio is to provide three games that a media specialist can use to help brin...
Online security is a major problem for networked games worldwide. Specifically, account hijacking is...
Title from PDF of title page, viewed on April 26, 2012Thesis advisor: Diane L. FilionVitaIncludes bi...
Though previously viewed as little more than entertainment, video games have gained much recognition...