Despite plentiful evidence that interactive role-playing exercises are highly effective teaching methods both in classrooms and for consciousness-raising events, the process of creating a scenario from scratch is time-consuming enough to defer most educators using them as full-scale class activities. A solution to this problem is presented in the form of a software program that allows educators and other game developers to create dynamic briefing materials with a specified length and content
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Although learning-by-doing is one of the most effective teaching and learning methodology, its appli...
Role play simulation games have recently received attention in the training and education fields as ...
Classroom role-play is an interactive learning technique with a long history of success, but current...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
The human computer interaction issues associated with the creation of personalized role playing simu...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
The term "digital native" coined by Prensky in 2001-perfectly describes the nowadays students that c...
This paper describes initial efforts at providing some of the technological advances of the videogam...
This article discusses the benefits of using role-play games in education system. In addition, t...
A prevailing goal of digital game-based learning is to support education with serious games. Yet ser...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
This report is about computer game based learning, how to make a program for making educational game...
Children like games, whether in traditional formats or computer-based. Because of their intrinsic en...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Although learning-by-doing is one of the most effective teaching and learning methodology, its appli...
Role play simulation games have recently received attention in the training and education fields as ...
Classroom role-play is an interactive learning technique with a long history of success, but current...
Authoring Tool Abstract-- Electronic games constitute one of the prevailing modes of interaction of ...
The human computer interaction issues associated with the creation of personalized role playing simu...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
The term "digital native" coined by Prensky in 2001-perfectly describes the nowadays students that c...
This paper describes initial efforts at providing some of the technological advances of the videogam...
This article discusses the benefits of using role-play games in education system. In addition, t...
A prevailing goal of digital game-based learning is to support education with serious games. Yet ser...
One big challenge in deploying games-based learning, is the high cost and specialised skills associa...
This report is about computer game based learning, how to make a program for making educational game...
Children like games, whether in traditional formats or computer-based. Because of their intrinsic en...
An exploration by TEEM of the contribution which games can make to the education process.Teachers Ev...
Although learning-by-doing is one of the most effective teaching and learning methodology, its appli...
Role play simulation games have recently received attention in the training and education fields as ...