This article attempts to understand the economic and informatic ramifications of the convergence between increasingly connective games and massive online platforms by considering recent trends in both that center around designing for emergence. Scholarship on emergence as a property of games overwhelmingly treats emergent design as a liberating force that privileges player agency in a virtual space. Yet, as games fuse with surrounding platform ecosystems like Steam, Facebook, and Google, those emergent behaviors are subject to vast systems of inscription that analyze user behavior in order to reshape the free space of emergence and extract greater social and financial capital. At the same time, platforms grow more and more gamified in order...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
Online games have become massively – and unevenly – distributed across human society. While most com...
The goal of this article is to add a complementary perspective to the study of social network sites ...
This article describes the evolution of space in computer games from self-contained spaces to more p...
With Google’s buyout of publisher Zynga for around 200 million dollars and the 400 million dollar pu...
This article constructs a new framework for the study of games as sites of social rationalization, a...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This paper reflects on the growing trend in the computer games sector towards multi-user social gami...
This article examines how ‘gambling’ secured a central economic and cultural position in the develop...
This article examines how the process of platformisation is manifesting in videogame development. Ra...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
This project examines online gaming in the context of decades of deregulation and privatization. In ...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...
This study concerns itself with the relationship between game design and emergent social behaviour i...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
Online games have become massively – and unevenly – distributed across human society. While most com...
The goal of this article is to add a complementary perspective to the study of social network sites ...
This article describes the evolution of space in computer games from self-contained spaces to more p...
With Google’s buyout of publisher Zynga for around 200 million dollars and the 400 million dollar pu...
This article constructs a new framework for the study of games as sites of social rationalization, a...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This paper reflects on the growing trend in the computer games sector towards multi-user social gami...
This article examines how ‘gambling’ secured a central economic and cultural position in the develop...
This article examines how the process of platformisation is manifesting in videogame development. Ra...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
This project examines online gaming in the context of decades of deregulation and privatization. In ...
Within digital game studies, theorizing the connections and overlap between gamespace and the physic...
This study concerns itself with the relationship between game design and emergent social behaviour i...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
Online games have become massively – and unevenly – distributed across human society. While most com...