This paper identifies and explores an oscillation between subjectivization and objectification in young girls’ participation in digital culture as a site of self-exploration and sexual experimentation. Using media artist Anne Hirsch’s performance Playground (2013) as a case study, it examines how the ways that adolescent girls use the internet not only complicate the subject/object opposition at the crux of many Western feminist critiques of representation but may even suggest forms of agency that think beyond this binary
This project aimed to develop a visual language to explore the phenomena of the bad girl stereotype...
In this paper we explore the contribution of material and digital ethnography to providing a deeper ...
This article explores gender inequities and sexual double standards in teens’ digital image exchange...
In line with the work of feminists ‘post-linguists’ (Threadgold, 1997; Poynton, 1989; Le...
This paper imagines the Internet as a potentially utopian girl-space by looking at how girls, and po...
The aim of this thesis is to explore an amorphous group of female-identifying internet users who are...
Ann Hirsch is an emerging video and performance artist based in Brooklyn, New York whose work focuse...
Digital media are an important part of the lives of young people, who use these resources to access ...
How does children\u27s play with dolls and action figures engender exploration of gendered identitie...
Gender, sexuality and embodiment in digital spheres have been increasingly studied from various crit...
Gender, sexuality and embodiment in digital spheres have been increasingly studied from various crit...
This inquiry shows how youths negotiate sexualities and gender when commenting on profile pictures o...
This thesis explores how digital technologies such as social media, smart devices and gaming platfor...
This paper aims to look into the struggle over meaning in social network sites (SNSs), also defined ...
This paper examines adolescent girls\u27 multimodal design that challenges/resists patriarchy. Acts ...
This project aimed to develop a visual language to explore the phenomena of the bad girl stereotype...
In this paper we explore the contribution of material and digital ethnography to providing a deeper ...
This article explores gender inequities and sexual double standards in teens’ digital image exchange...
In line with the work of feminists ‘post-linguists’ (Threadgold, 1997; Poynton, 1989; Le...
This paper imagines the Internet as a potentially utopian girl-space by looking at how girls, and po...
The aim of this thesis is to explore an amorphous group of female-identifying internet users who are...
Ann Hirsch is an emerging video and performance artist based in Brooklyn, New York whose work focuse...
Digital media are an important part of the lives of young people, who use these resources to access ...
How does children\u27s play with dolls and action figures engender exploration of gendered identitie...
Gender, sexuality and embodiment in digital spheres have been increasingly studied from various crit...
Gender, sexuality and embodiment in digital spheres have been increasingly studied from various crit...
This inquiry shows how youths negotiate sexualities and gender when commenting on profile pictures o...
This thesis explores how digital technologies such as social media, smart devices and gaming platfor...
This paper aims to look into the struggle over meaning in social network sites (SNSs), also defined ...
This paper examines adolescent girls\u27 multimodal design that challenges/resists patriarchy. Acts ...
This project aimed to develop a visual language to explore the phenomena of the bad girl stereotype...
In this paper we explore the contribution of material and digital ethnography to providing a deeper ...
This article explores gender inequities and sexual double standards in teens’ digital image exchange...