In this session, Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), eXtended Reality (XR) will be introduced in simple terms, and connection to the 21st library will be established. Examples of VR and AR library orientation will be presented, compared and discussed with participants. The moderators will lead a discussion about the technological aspects, as well as the educational value of adding VR and AR to the traditional methods of teaching and learning, as well as the implications for library patrons
The purpose of the study is to review the possible application of augmented reality technologies in ...
This presentation was given at the Amigos Member Online Conference on May 18, 2011.Augmented reality...
The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years...
XR Immersive media (virtual, augmented and mixed reality) is being introduced into public libraries....
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
183-190The paper aims to determine whether AR and VR library services are useful and, if so, what ar...
Introduction to augmented and virtual reality in libraries.RUSA (American Library Association)http:/...
This volume, comprising eight chapters from experts in a variety of fields, examines the use of thre...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
Presented at LOEX 2017, May 12, 2017.Virtual reality (VR) platforms provide exciting opportunities f...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
The article analyzes the positive foreign experience of implementing augmented reality (AR) library ...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
The purpose of the study is to review the possible application of augmented reality technologies in ...
This presentation was given at the Amigos Member Online Conference on May 18, 2011.Augmented reality...
The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years...
XR Immersive media (virtual, augmented and mixed reality) is being introduced into public libraries....
In this study, in line with the era of the fourth industrial revolution, general concepts, technolog...
183-190The paper aims to determine whether AR and VR library services are useful and, if so, what ar...
Introduction to augmented and virtual reality in libraries.RUSA (American Library Association)http:/...
This volume, comprising eight chapters from experts in a variety of fields, examines the use of thre...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
Presented at LOEX 2017, May 12, 2017.Virtual reality (VR) platforms provide exciting opportunities f...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
The article analyzes the positive foreign experience of implementing augmented reality (AR) library ...
The libraries at the University of Wisconsin - Madison, have been offering access to virtual reality...
Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s missi...
In developing a Virtual Reality (VR) project, the library creates a democratic home for ateaching an...
The purpose of the study is to review the possible application of augmented reality technologies in ...
This presentation was given at the Amigos Member Online Conference on May 18, 2011.Augmented reality...
The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years...