The use of Massively Multiplayer Online Games or MMOGs is receiving attention in the educational world due to increased availability of such games, a growing consumer base, and the proven benefits of video games as engagement tools. MMOGs that have been known to possess a significantly high capacity to keep users involved over sustained periods, which gives them the potential to enhance learning experiences and performances. However, most available studies on MMOGs do not discuss relationships between MMOG use and performance outcomes in Higher Education. Additionally, majority of such studies focus on examining a single MMOG, providing limited scopes of understanding the benefits of multiple MMOGs as educational tools. Using a sample of 32...
Technological advances have provided educational institutions the capability to explore various onli...
This experimental study examined the effect of an educational massive multiplayer online game (MMOG)...
Commercial games are those that are distributed primarily for entertainment. Because of their immers...
The push for technology integration in classrooms calls for examinations of available options, parti...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
When combining the increasing use of online educational environments, the push to use serious video ...
When combining the increasing use of online educational environments, the push to use serious video ...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Technological advancement progressively affects games quality and availability, provides opportunity...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Technological advancement progressively affects games quality and availability, provides opportunity...
This study examined the impact of adding game elements on students ’ performances in an online learn...
The use of online courses continues to increase despite the small amount of research that exists on ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Technological advances have provided educational institutions the capability to explore various onli...
This experimental study examined the effect of an educational massive multiplayer online game (MMOG)...
Commercial games are those that are distributed primarily for entertainment. Because of their immers...
The push for technology integration in classrooms calls for examinations of available options, parti...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
When combining the increasing use of online educational environments, the push to use serious video ...
When combining the increasing use of online educational environments, the push to use serious video ...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
Technological advancement progressively affects games quality and availability, provides opportunity...
It seems like teaching about games should be easy. After all, students enjoy engaging with course co...
Technological advancement progressively affects games quality and availability, provides opportunity...
This study examined the impact of adding game elements on students ’ performances in an online learn...
The use of online courses continues to increase despite the small amount of research that exists on ...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Technological advances have provided educational institutions the capability to explore various onli...
This experimental study examined the effect of an educational massive multiplayer online game (MMOG)...
Commercial games are those that are distributed primarily for entertainment. Because of their immers...