Unlike regular mono or stereo sound, 3D sound consists of an embedded omnidirectional spatial component. This makes it a lot more immersive than regular sound and can have various applications. This thesis studies an existing psychological phenomenon namely the McGurk effect while specifically replacing the auditory component with 3D sound. The data collected from the study is translated and analysed for statistical significance and the results are then interpreted in accordance with the design and the limitations of the study
This study considers research on spatial sound perception in the context of multichannel and other s...
Defence is held on 5th August 2021 at 4 pm. Zoom link: https://aalto.zoom.us/j/66857720288The au...
Presented at the 18th International Conference on Auditory Display (ICAD2012) on June 18-21, 2012 i...
This research project seeks to develop a foundation of knowledge about three-dimensional sound (3-D ...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
To progress from surround sound to true 3-D requires an updating of the psychoacoustical theories wh...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
With spatialized audio being tools for developers to enhance the experience of playing a game, how ...
Three-dimensional (3D) sound is a significant component of virtual reality. 3D sound systems or dire...
Recent work in audio and visual perception suggests that, over and above sensory acuities, explorati...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
Multisensory speech perception occurs when an individual integrates spoken sounds and mouth movement...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
Spatial sound is the manipulation of audio to add the illusion of position to the source of the soun...
This study considers research on spatial sound perception in the context of multichannel and other s...
Defence is held on 5th August 2021 at 4 pm. Zoom link: https://aalto.zoom.us/j/66857720288The au...
Presented at the 18th International Conference on Auditory Display (ICAD2012) on June 18-21, 2012 i...
This research project seeks to develop a foundation of knowledge about three-dimensional sound (3-D ...
This paper will consist of a historical survey of surround sound, followed by an explanation of popu...
To progress from surround sound to true 3-D requires an updating of the psychoacoustical theories wh...
3D and Binaural audio, these are two concepts that are coming up more frequently in the audio domain...
With spatialized audio being tools for developers to enhance the experience of playing a game, how ...
Three-dimensional (3D) sound is a significant component of virtual reality. 3D sound systems or dire...
Recent work in audio and visual perception suggests that, over and above sensory acuities, explorati...
Multimedia capabilities of mobile phones increases all the time, today it is possible to develop gam...
AbstractThis paper focuses on the behavior of sound on combining: “Navigation, 3D objects and 3D sou...
Multisensory speech perception occurs when an individual integrates spoken sounds and mouth movement...
Techniques for recording and reproducing an authentic immersive 3D audio experience are evolving rap...
Spatial sound is the manipulation of audio to add the illusion of position to the source of the soun...
This study considers research on spatial sound perception in the context of multichannel and other s...
Defence is held on 5th August 2021 at 4 pm. Zoom link: https://aalto.zoom.us/j/66857720288The au...
Presented at the 18th International Conference on Auditory Display (ICAD2012) on June 18-21, 2012 i...