Distance in immersive virtual reality is commonly underperceived relative to intended distance, causing virtual environments to appear smaller than they actually are. However, a brief period of interaction by walking through the virtual environment with visual feedback can cause dramatic improvement in perceived distance. The goal of the current project was to determine how quickly improvement occurs as a result of walking interaction (Experiment 1) and whether improvement is specific to the distances experienced during interaction, or whether improvement transfers across scales of space (Experiment 2). The results show that five interaction trials resulted in a large improvement in perceived distance, and that subsequent walking interactio...
Virtual reality has become a popular means to study human behavior in a wide range of settings, incl...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Research over the past 20 years has consistently shown that egocentric distance is underperceived in...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intend...
Distances tend to be underperceived in virtual environments (VEs) by up to 50%, whereas distances te...
Distance perception in virtual reality is radically different than distance perception in the real w...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Several experiments have provided evidence that ego-centric dis-tances are perceived as compressed i...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Virtual reality has become a popular means to study human behavior in a wide range of settings, incl...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Research over the past 20 years has consistently shown that egocentric distance is underperceived in...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Egocentric distances in virtual environments are commonly underperceived by up to 50 % of the intend...
Distances tend to be underperceived in virtual environments (VEs) by up to 50%, whereas distances te...
Distance perception in virtual reality is radically different than distance perception in the real w...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Several experiments have provided evidence that ego-centric dis-tances are perceived as compressed i...
technical reportIn virtual environments, perceived egocentric distances are often underestimated whe...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Virtual realities (VRs), also known as virtual environments, have been used to simulate physical pre...
Virtual reality has become a popular means to study human behavior in a wide range of settings, incl...
With the increase in popularity of consumer virtual reality headsets, for research and other applica...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...