The present study examined the effect of vividness and interactivity, the two technological characteristics of VR, and fashion involvement, a consumer characteristic, on consumer’s intent to use VR stores under the framework of the Technology Acceptance Model (TAM). The subjects of the present study were asked to experience a commercially available fashion-brand VR store through a computer monitor and their responses were measured. The results revealed the effects of the technological characteristics of the VR store on consumer beliefs. The higher the perceived vividness of the VR store, the greater the perception that it is easy to use and playful. A higher level of perceived interactivity meant a higher degree of perceived usefulness, eas...
V-commerce is emerging as a promising technology for a new type of e-commerce application, which can...
To secure the future of the UK retail sector, retailers must understand how to present emerging tech...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Virtual reality (VR) technology becomes more and more accessible. VR provides an excellent opportuni...
As first Virtual Reality (VR) shopping environments have begun to appear on the market, the question...
As technology continues to rapidly develop, the realization of Virtual Reality (VR) stores is coming...
Virtual reality (VR) is one of the recent technological advancements that has a powerful potential t...
This study explores the roles of vividness and interactivity—two technological dimensions of virtual...
It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides...
Using virtual reality (VR) technologies has allowed bridging the gap between brand engagement and co...
Abstract Virtual reality (VR) is a computer-simulated, realistic three-dimensional environment. VR h...
This study investigates the influence of technology readiness, fashion innovativeness, and participa...
Virtual mirror, an increasingly popular application of augmented reality (AR), allows consumers to v...
The Virtual Reality (VR) and Augmented Reality (AR) economic impact is expected to hit US$ 29.5 bill...
Nowadays, buying a product online is no longer about the product itself but the experience it offers...
V-commerce is emerging as a promising technology for a new type of e-commerce application, which can...
To secure the future of the UK retail sector, retailers must understand how to present emerging tech...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...
Virtual reality (VR) technology becomes more and more accessible. VR provides an excellent opportuni...
As first Virtual Reality (VR) shopping environments have begun to appear on the market, the question...
As technology continues to rapidly develop, the realization of Virtual Reality (VR) stores is coming...
Virtual reality (VR) is one of the recent technological advancements that has a powerful potential t...
This study explores the roles of vividness and interactivity—two technological dimensions of virtual...
It is necessary to focus on a VR environment centered on a tangible interaction (TI), which provides...
Using virtual reality (VR) technologies has allowed bridging the gap between brand engagement and co...
Abstract Virtual reality (VR) is a computer-simulated, realistic three-dimensional environment. VR h...
This study investigates the influence of technology readiness, fashion innovativeness, and participa...
Virtual mirror, an increasingly popular application of augmented reality (AR), allows consumers to v...
The Virtual Reality (VR) and Augmented Reality (AR) economic impact is expected to hit US$ 29.5 bill...
Nowadays, buying a product online is no longer about the product itself but the experience it offers...
V-commerce is emerging as a promising technology for a new type of e-commerce application, which can...
To secure the future of the UK retail sector, retailers must understand how to present emerging tech...
Peukert C, Pfeiffer J, Meißner M, Pfeiffer T, Weinhardt C. Shopping in Virtual Reality Stores. The I...