Excerpt from Introduction In 1982, Bothered About Dungeons & Dragons (BADD) was created. BADD was a group consisted of parents, teachers, and clergy who were worried about the spiritual and mental development of children, who they saw were at risk of being corrupted by a single game—Dungeons & Dragons. The group campaigned again and again, warning fellow parents about the detrimental effect that this game could have on a child’s life. They believed Dungeons & Dragons had a kind of power over its players—a power that could create meaning and even take children to their eternal doom. This is just one argument for the idea that tabletop role-playing games like Dungeons & Dragons have the power to create meaning in a person’s life and influence...
Introduction: A study was conducted into tabletop roleplaying games, using theoretical lenses from b...
During the 1980s, the newly established industry and youth subculture associated with role-playing g...
Tabletop roleplaying games have become more prominent in pop culture today through different shows s...
Title from PDF of title page (University of Missouri--Columbia, viewed on June 21, 2010).The entire ...
In the realm of tabletop roleplay games, Dungeons & Dragons (D&D) earned a reputation as the most pr...
A thesis presented on modern tabletop role-playing games and how they offer anthropologists a new wa...
As Dungeons and Dragons and other tabletop roleplay games grow in popularity, it is reasonable to a...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
Dungeons & Dragons (D&D) is an immersive fantasy role-playing game (RPG) which allows players to ful...
This thesis is a rhetorical analysis of gamebooks for the tabletop roleplaying games (TTRPGs) Dream ...
This chapter lays out the conceptual foundation that one must possess in order to examine the role-p...
Aim: This research aims at exploring the possible use of Tabletop Role-playing Games (TRPG) in ESD r...
In this article, the author examines the gendered experiences of twelve women who play Dungeons and ...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
Introduction: A study was conducted into tabletop roleplaying games, using theoretical lenses from b...
During the 1980s, the newly established industry and youth subculture associated with role-playing g...
Tabletop roleplaying games have become more prominent in pop culture today through different shows s...
Title from PDF of title page (University of Missouri--Columbia, viewed on June 21, 2010).The entire ...
In the realm of tabletop roleplay games, Dungeons & Dragons (D&D) earned a reputation as the most pr...
A thesis presented on modern tabletop role-playing games and how they offer anthropologists a new wa...
As Dungeons and Dragons and other tabletop roleplay games grow in popularity, it is reasonable to a...
This study examines the interaction between narrative and collaborative worldbuilding and premade, e...
Dungeons & Dragons (D&D) is an immersive fantasy role-playing game (RPG) which allows players to ful...
This thesis is a rhetorical analysis of gamebooks for the tabletop roleplaying games (TTRPGs) Dream ...
This chapter lays out the conceptual foundation that one must possess in order to examine the role-p...
Aim: This research aims at exploring the possible use of Tabletop Role-playing Games (TRPG) in ESD r...
In this article, the author examines the gendered experiences of twelve women who play Dungeons and ...
My research examines the interplay of subjectivity, ideology, and tabletop games in order to conside...
The purpose of this study was to explore the role that tabletop role-playing games (TRPGs) play in d...
Introduction: A study was conducted into tabletop roleplaying games, using theoretical lenses from b...
During the 1980s, the newly established industry and youth subculture associated with role-playing g...
Tabletop roleplaying games have become more prominent in pop culture today through different shows s...