Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a playout policy online so as to improve MCTS for GGP. We also propose to learn a policy not only using the moves but also according to the features of the moves. We test the resulting algorithms named Playout Policy Adaptation (PPA) and Playout Policy Adaptation with move Features (PPAF) on Atarigo, Breakthrough, Misere Breakthrough, Domineering, Misere Domineering, Knightthrough, MisereKnightthrough and Nogo. The experiments compare PPA and PPAF to Upper Confidence for Trees (UCT) and to the closely related Move-Average Sampling Technique (MAST) algorithm.nonouirechercheInternationa
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Monte Carlo Tree Search (MCTS) is the state of the art algorithm for many games including the game o...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
International audienceMonte Carlo Tree Search (MCTS) is the state of the art algorithm for General G...
Playout policy adaptation (ppa) is a state-of-the-art strategy that has been proposed to control the...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
International audienceWe present an adaptative method that enables a General Game Player using Monte...
Monte Carlo Tree Search (MCTS) with an appropriate tree policy may be used to approximate a minimax ...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
Abstract. Monte Carlo Tree Search (MCTS) has become a widely pop-ular sampled-based search algorithm...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Monte Carlo Tree Search (MCTS) is the state of the art algorithm for many games including the game o...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
International audienceMonte Carlo Tree Search (MCTS) is the state of the art algorithm for General G...
Playout policy adaptation (ppa) is a state-of-the-art strategy that has been proposed to control the...
Monte-carlo tree search (mcts) is a best-first search method guided by the results of monte-carlo si...
Abstract—Monte-Carlo Tree Search (MCTS) is a recent paradigm for game-tree search, which gradually b...
International audienceWe present an adaptative method that enables a General Game Player using Monte...
Monte Carlo Tree Search (MCTS) with an appropriate tree policy may be used to approximate a minimax ...
A purpose of General Video Game Playing (GVGP) is to create agents capable of playing many different...
Many enhancements for Monte Carlo tree search (MCTS) have been applied successfully in general game ...
Abstract. Monte Carlo Tree Search (MCTS) has become a widely pop-ular sampled-based search algorithm...
General Video Game Playing (GVGP) is a field of Artificial Intelligence where agents play a variety ...
The success of Monte Carlo tree search (MCTS) in many games, where alpha beta-based search has faile...
Monte Carlo Tree Search (MCTS) is the state of the art algorithm for many games including the game o...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...