This paper presents a statistical model for textures that uses a non-negative decomposition on a set of local atoms learned from an exemplar. This model is described by the variances and kurtosis of the marginals of the decomposition of patches in the learned dictionary. A fast sampling algorithm allows to draw a typical image from this model. The resulting texture synthesis captures the geometric features of the original exemplar. To speed up synthesis and generate structures of various sizes, a multi-scale process is used. Applications to texture synthesis, image inpainting and texture segmentation are presented.ou
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling al...
Two models are presented for the generation of isotropic textures. The underlying constituents of th...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
This paper presents a generative model for textures that uses a local sparse description of the imag...
This paper presents a novel texture synthesis algorithm that performs a sparse expansion of the patc...
Abstract This paper introduces a new approach for texture synthesis. We propose a unified framework ...
A non-parametric method for texture synthesis is pro-posed. The texture synthesis process grows a ne...
This paper introduces a new approach for texture synthesis. We propose a unified framework that both...
Abstract. Probabilistic models of textures should be able to synthesize specific textural structures...
Recent results on sparse coding and independent component analysis suggest that human vision first r...
We are developing new techniques for treating input texture images as probability density estimators...
AbstractTraditionally, texture perception has been studied using artificial textures made of random ...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
We suggest a generative model of 2D and 3D natural textures with diversity, visual fidelity and at h...
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling al...
Two models are presented for the generation of isotropic textures. The underlying constituents of th...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...
Abstract. This paper presents a statistical model for textures that uses a non-negative decompositio...
This paper presents a generative model for textures that uses a local sparse description of the imag...
This paper presents a novel texture synthesis algorithm that performs a sparse expansion of the patc...
Abstract This paper introduces a new approach for texture synthesis. We propose a unified framework ...
A non-parametric method for texture synthesis is pro-posed. The texture synthesis process grows a ne...
This paper introduces a new approach for texture synthesis. We propose a unified framework that both...
Abstract. Probabilistic models of textures should be able to synthesize specific textural structures...
Recent results on sparse coding and independent component analysis suggest that human vision first r...
We are developing new techniques for treating input texture images as probability density estimators...
AbstractTraditionally, texture perception has been studied using artificial textures made of random ...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
We suggest a generative model of 2D and 3D natural textures with diversity, visual fidelity and at h...
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling al...
Two models are presented for the generation of isotropic textures. The underlying constituents of th...
In this paper we present a non-causal, non-parametric, multiscale, Markov random field (MRF) texture...