The current study investigated the effect of video game training on older adult's useful field of view performance (the UFOV® test). Fifty-eight older adult participants were randomized to receive practice with the target action game (Medal of Honor), a placebo control arcade game (Tetris), a clinically validated UFOV training program, or into a no contact control group. Examining pretest–posttest change in selective visual attention, the UFOV improved significantly more than the game groups; all three intervention groups improved significantly more than no-contact controls. There was a lack of difference between the two game conditions, differing from findings with younger adults. Discussion considers whether games posing less challenge mi...
Preserving attention abilities is of great concern to older adults who are motivated to maintain the...
The aim of the current study was to examine whether reaction time (RT) among older adults could be i...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
The current study investigated the effect of video game training on older adult's useful field of vi...
Video game training with older adults potentially enhances aspects of cognition that decline with ag...
The current study examined whether video game training would help improve divided attention skills a...
A major goal of recent research in aging has been to examine cognitive plasticity in older adults an...
Abstract Background Body movement-controlled video games involving physical motion and visual attent...
Declines in various cognitive abilities, particularly executive control functions, are observed in o...
A computer-based ‘Useful Field of View’ (UFOV) training program has been shown to be effective in im...
The purpose of this study was to develop appropriate somatosensory video game interventions on enhan...
<div><p></p><p>A major goal of recent research in aging has been to examine cognitive plasticity in ...
Aims: To perform a systematic review of the literature on the effect of video game training on cogni...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
Preserving attention abilities is of great concern to older adults who are motivated to maintain the...
The aim of the current study was to examine whether reaction time (RT) among older adults could be i...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
The current study investigated the effect of video game training on older adult's useful field of vi...
Video game training with older adults potentially enhances aspects of cognition that decline with ag...
The current study examined whether video game training would help improve divided attention skills a...
A major goal of recent research in aging has been to examine cognitive plasticity in older adults an...
Abstract Background Body movement-controlled video games involving physical motion and visual attent...
Declines in various cognitive abilities, particularly executive control functions, are observed in o...
A computer-based ‘Useful Field of View’ (UFOV) training program has been shown to be effective in im...
The purpose of this study was to develop appropriate somatosensory video game interventions on enhan...
<div><p></p><p>A major goal of recent research in aging has been to examine cognitive plasticity in ...
Aims: To perform a systematic review of the literature on the effect of video game training on cogni...
Few studies have simultaneously explored the training effects of exergame and video game. The purpos...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
Preserving attention abilities is of great concern to older adults who are motivated to maintain the...
The aim of the current study was to examine whether reaction time (RT) among older adults could be i...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...