This thesis treats the identification of Volterra models of the human smooth pursuit system from eye-tracking data. Smooth pursuit movements are gaze movements used in tracking of moving targets and controlled by a complex biological network involving the eyes and brain. Because of the neural control of smooth pursuit, these movements are affected by a number of neurological and mental conditions, such as Parkinson's disease. Therefore, by constructing mathematical models of the smooth pursuit system from eye-tracking data of the patient, it may be possible to identify symptoms of the disease and quantify them. While the smooth pursuit dynamics are typically linear in healthy subjects, this is not necessarily true in disease or under influe...
A simple mathematical deterministic model of dysfunctions of eye- tracking is presented in this pape...
A general characterization of multi-input movement detection models is given in terms of the Volterr...
Humans interact with visual displays and interfaces not by passively absorbing the information like ...
This thesis treats the identification of Volterra models of the human smooth pursuit system from eye...
This thesis treats the mathematical modeling of the human smooth pursuit system using Volterra-Lague...
This thesis proposes nonlinear system identification techniques for the mathematical modeling of the...
Oculomotor tests (OMT) are administered to quantify symptoms in neurological and mental diseases. Ey...
This licentiate thesis concerns mathematical modeling and identification of the the human smooth pur...
Experimental results previously presented by the authors about the different responses of human smoo...
Smooth pursuit is one of the five main eye movements in humans, consisting of tracking a steadily mo...
Instrumental computing and software tools have been developed for constructing a nonlinear dynamic m...
International audienceSeveral studies have shown that humans track a moving visual target with their...
In this thesis, a model of motion integration is described which is based on a recursive Bayesian es...
A novel algorithm for the detection of fixations and smooth pursuit movements in high-speed eye-trac...
International audienceDuring eye tracking of a self-moved target, human subjects' performance differ...
A simple mathematical deterministic model of dysfunctions of eye- tracking is presented in this pape...
A general characterization of multi-input movement detection models is given in terms of the Volterr...
Humans interact with visual displays and interfaces not by passively absorbing the information like ...
This thesis treats the identification of Volterra models of the human smooth pursuit system from eye...
This thesis treats the mathematical modeling of the human smooth pursuit system using Volterra-Lague...
This thesis proposes nonlinear system identification techniques for the mathematical modeling of the...
Oculomotor tests (OMT) are administered to quantify symptoms in neurological and mental diseases. Ey...
This licentiate thesis concerns mathematical modeling and identification of the the human smooth pur...
Experimental results previously presented by the authors about the different responses of human smoo...
Smooth pursuit is one of the five main eye movements in humans, consisting of tracking a steadily mo...
Instrumental computing and software tools have been developed for constructing a nonlinear dynamic m...
International audienceSeveral studies have shown that humans track a moving visual target with their...
In this thesis, a model of motion integration is described which is based on a recursive Bayesian es...
A novel algorithm for the detection of fixations and smooth pursuit movements in high-speed eye-trac...
International audienceDuring eye tracking of a self-moved target, human subjects' performance differ...
A simple mathematical deterministic model of dysfunctions of eye- tracking is presented in this pape...
A general characterization of multi-input movement detection models is given in terms of the Volterr...
Humans interact with visual displays and interfaces not by passively absorbing the information like ...