Purpose: Drawn from the social playfulness literature and the elaboration likelihood model, the purpose of this paper is to propose and test a research model to examine users\u27 continuous participation in SNS game applications. Design/methodology/approach: A field survey with 133 subjects was conducted to test the research model. Findings: Two identified design features, symbolic physicality and inherent sociability, are found to influence users\u27 perceived curiosity and perceived enjoyment toward playing SNS game applications. Perceived enjoyment is significantly associated with perceived curiosity and predicts users\u27 continuous participation of SNS game applications. The authors also observed a gender difference of social playfuln...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Abstract:- With the proliferation of hedonic information systems, understanding users ’ acceptance o...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Social platform services have transformed the lifestyles of individuals and the entire information a...
AbstractOnline social games are becoming a significant component in today's social media sites. The ...
This study applied a uses and gratifications approach to investigate social games — the game a...
Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNG...
127 p.This study attempts to reveal the nature of the online social playfulness witnessed on FaceBoo...
As the Social network game(SNG) is rising dramatically worldwide, an interesting aspect has appeared...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
This study explores how distributing the controls of a video game among multiple players affects the...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Abstract:- With the proliferation of hedonic information systems, understanding users ’ acceptance o...
Social platform services have transformed the lifestyles of individuals and the entire information a...
Social platform services have transformed the lifestyles of individuals and the entire information a...
AbstractOnline social games are becoming a significant component in today's social media sites. The ...
This study applied a uses and gratifications approach to investigate social games — the game a...
Despite the rapid proliferation of SNGs, the various factors of enjoyment and their influence on SNG...
127 p.This study attempts to reveal the nature of the online social playfulness witnessed on FaceBoo...
As the Social network game(SNG) is rising dramatically worldwide, an interesting aspect has appeared...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
This study explores how distributing the controls of a video game among multiple players affects the...
As online purchasing grows in importance, the interest of enhancing the online purchasing experience...
Social Games, built and played on social networks such as Facebook, have rapidly become a major forc...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Abstract:- With the proliferation of hedonic information systems, understanding users ’ acceptance o...