This thesis was commissioned by Nokia. The aim of this thesis was to define interfaces between a real and virtual world, find different ways to give a user input to virtual reality and determine what kind of feedback can be provided from physical devices to virtual reality. As a practical implementation, a virtual reality control system was created for the base station testing laboratory. The virtual reality application in the practical implementation was created on top of Unity Engine. SteamVR was used as a programming interface to virtual reality hardware. All the needed 3D models were designed using Blender. As a result, a fully working virtual reality application for the test laboratory controlling was done and the requirements we...
This paper discusses a PC-based platform for Virtual Reality (VR) system development---PCVRS. Compar...
This paper presents an overview of Virtual Reality system technology and its application within the ...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
This thesis explores various ways of controlling computer in virtual reality. The aim of this thesis...
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons...
This thesis deals with the study of technologies and techniques for creating virtual reality for mob...
Virtual reality (VR) is a high-end human computer interface that strives to immerse the designers an...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
This thesis shows how virtual reality is used in 3D object modeling area and answers if virtual real...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
Includes bibliography.Virtual Reality technology has over recent years become available for commerci...
In this paper we discuss possible application of Virtual Reality (VR) for simulation and control of ...
The goal of this thesis is to examine how the Game Engine Unity3D, can be used for the development o...
This paper describes the development of an Educational Virtual Reality application that could be use...
The laboratories, which form an important part of engineering education, also have some disadvantag...
This paper discusses a PC-based platform for Virtual Reality (VR) system development---PCVRS. Compar...
This paper presents an overview of Virtual Reality system technology and its application within the ...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
This thesis explores various ways of controlling computer in virtual reality. The aim of this thesis...
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons...
This thesis deals with the study of technologies and techniques for creating virtual reality for mob...
Virtual reality (VR) is a high-end human computer interface that strives to immerse the designers an...
Computer graphics technology has come a long way. What we are able to achieve now used to be in the ...
This thesis shows how virtual reality is used in 3D object modeling area and answers if virtual real...
Virtual reality (VR) systems have the potential for alleviating the existing constraints on various ...
Includes bibliography.Virtual Reality technology has over recent years become available for commerci...
In this paper we discuss possible application of Virtual Reality (VR) for simulation and control of ...
The goal of this thesis is to examine how the Game Engine Unity3D, can be used for the development o...
This paper describes the development of an Educational Virtual Reality application that could be use...
The laboratories, which form an important part of engineering education, also have some disadvantag...
This paper discusses a PC-based platform for Virtual Reality (VR) system development---PCVRS. Compar...
This paper presents an overview of Virtual Reality system technology and its application within the ...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...