The goal of the thesis was to find out in which ways esports has effected game development, marketing and hardware development, analyze how it will affect it in the future and also to generally look at the current state of esports and analyze its future potential growth and development. The timescale used for the analysis for the future in this thesis is between 5-10 years. This thesis can be used by people wanting to learn general things about esports, people wanting to know how esports affects the things in our world and so on. It can also be used as material when studying the future of esports
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
This thesis examines the evolution of esports business models, highlighting factors contributing to ...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
Title: Esports Development and Prognosis Objectives: The aim of the thesis is to identify the video ...
The purpose of this master thesis is to introduce readers to the electronic sports (esports) and vid...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Esports are a growing industry across the world. This thesis reviews the history/success of several...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
The thesis Esports team as a tool of marketing communication describes the phenomenon of electronic ...
The main goal of the thesis is to describe eSports in the world and the Czech Republic. On the other...
This study has two purposes in order to clarify the future needs of eSports research in Japan.1.Revi...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
This thesis examines the evolution of esports business models, highlighting factors contributing to ...
This thesis focuses on video games and gaming industry in general, but also looks into the possible ...
Title: Esports Development and Prognosis Objectives: The aim of the thesis is to identify the video ...
The purpose of this master thesis is to introduce readers to the electronic sports (esports) and vid...
This thesis aims to fill gaps in academic literature about the eSports-industry, as it examines the ...
This thesis aims to analyse electronic sports or eSports - one of the world's fastest growing phenom...
Esports are a growing industry across the world. This thesis reviews the history/success of several...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
Esports is an infantile industry, it implies gaming competitions in form of dynamic tournaments, eve...
The aim of this study is to outline the global growth of eSports (also known as electronic sports or...
The thesis Esports team as a tool of marketing communication describes the phenomenon of electronic ...
The main goal of the thesis is to describe eSports in the world and the Czech Republic. On the other...
This study has two purposes in order to clarify the future needs of eSports research in Japan.1.Revi...
This thesis is about eSports, also known as electronic sports or competitive gaming. Gaming has grow...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
This thesis examines the evolution of esports business models, highlighting factors contributing to ...