The objective of this thesis was the video game genre of “visual novels” as well as how their principles are learned and put into practice. Extensive research of the genre was used through articles, studies and the games themselves for the purpose of analytically separating visual novels from other video game genres and studying their differences for assistance during the development of said visual novels. After the research was finished, the author then worked together with his classmates Samneang Peo and Nam-Anh Lê to design, draft and develop a playable build of an original visual novel which used knowledge about the aforementioned principles to create an experience that is authentic as possible and that would function as intended....
Over the last decade, the game development industry is seeing significant growth in the number of ga...
While media from comics to videos, and even video games have been increasingly adapted for the forei...
The primary objective of this thesis was to find out the elements that a successful video game has. ...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
Despite the increasing interest in computer games for educational purposes, there are genres with un...
The aim of this thesis was to study the game making engine, VNMaker. The aim was to create a playabl...
Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and vis...
Currently, visual novel games can be downloaded easily via android-based smartphones or played on th...
Abstract: Computer games are becoming a main entertainment. But this research tackles about Visual N...
Penelitian ini bertujuan untuk: (1) menghasilkan visual novel game pada mata pelajaran Ilmu Pengetah...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
Ever since the 1980s, narrative has become an increasingly important aspect of game design. The nove...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
As an interactive and entertainment medium for countless people from different age groups and backgr...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
While media from comics to videos, and even video games have been increasingly adapted for the forei...
The primary objective of this thesis was to find out the elements that a successful video game has. ...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
Despite the increasing interest in computer games for educational purposes, there are genres with un...
The aim of this thesis was to study the game making engine, VNMaker. The aim was to create a playabl...
Visual Novel is a kind of audiovisual game that offers visual strength through the narrative and vis...
Currently, visual novel games can be downloaded easily via android-based smartphones or played on th...
Abstract: Computer games are becoming a main entertainment. But this research tackles about Visual N...
Penelitian ini bertujuan untuk: (1) menghasilkan visual novel game pada mata pelajaran Ilmu Pengetah...
Integrating traditional learning content with the feeling of enjoyment that has made commercial vide...
Ever since the 1980s, narrative has become an increasingly important aspect of game design. The nove...
This thesis is dedicated to educational computer games. It also contains a rough design for educatio...
As an interactive and entertainment medium for countless people from different age groups and backgr...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
While media from comics to videos, and even video games have been increasingly adapted for the forei...
The primary objective of this thesis was to find out the elements that a successful video game has. ...