In this paper, we present our findings related to the problem of localization and visualization of a sound source placed in the same room as the listener. The particular effect that we aim to investigate is called synesthesia—the act of experiencing one sense modality as another, e.g., a person may vividly experience flashes of colors when listening to a series of sounds. Towards that end, we apply a series of recently developed methods for detecting sound source in a three-dimensional space around the listener.We also apply a Kalman filter to smooth out the perceived motion. Further, we transform the audio signal into a series of visual shapes, such that the size of each shape is determined by theloudness of the sound source, and its color...
abstract: To localize different sound sources in an environment, the auditory system analyzes acoust...
The goal of this paper is to present some principles and open problems of an augmented reality syste...
This disclosure describes techniques to generate an audio experience or soundscape corresponding to ...
In this paper, we present our findings related to the problem of localization and visualization of a...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
In this paper the author will describe and show examples of his live audio-visual work for 3D spatia...
In this paper I will describe and present examples of my live audio-visual work for 3D spatial envir...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Psychophysical and physiological evidence shows that sound local-ization of acoustic signals is stro...
Designing multimodal virtual environments promises revolutionary advances in interacting with comput...
The integration of the auditory modality in virtual reality environments is known to promote the sen...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
Psychoacoustics is the scientific study of sound perception. Within this field, Virtual Reality is a...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
abstract: To localize different sound sources in an environment, the auditory system analyzes acoust...
The goal of this paper is to present some principles and open problems of an augmented reality syste...
This disclosure describes techniques to generate an audio experience or soundscape corresponding to ...
In this paper, we present our findings related to the problem of localization and visualization of a...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
In this paper the author will describe and show examples of his live audio-visual work for 3D spatia...
In this paper I will describe and present examples of my live audio-visual work for 3D spatial envir...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Psychophysical and physiological evidence shows that sound local-ization of acoustic signals is stro...
Designing multimodal virtual environments promises revolutionary advances in interacting with comput...
The integration of the auditory modality in virtual reality environments is known to promote the sen...
The primary goal of this work has been to develop means to represent acoustic properties of an envir...
Psychoacoustics is the scientific study of sound perception. Within this field, Virtual Reality is a...
This study investigates the usage of virtual acoustics in the framework of a research project dealin...
abstract: To localize different sound sources in an environment, the auditory system analyzes acoust...
The goal of this paper is to present some principles and open problems of an augmented reality syste...
This disclosure describes techniques to generate an audio experience or soundscape corresponding to ...