Learning from Problem Solving (PS), Worked Examples (WE) and Erroneous Examples (ErrEx) have all been proven to be effective learning strategies in Intelligent Tutoring Systems. A worked example consists of a problem statement, its solution, and additional explanations, and therefore provides a high level of assistance to students. Many studies have shown the benefits of learning from WEs and PS in ITSs. An erroneous example (ErrEx) presents an incorrect solution and requires students to find and correct errors, therefore helping the student to solve problems. Erroneous examples may also help students become better at evaluating problem solutions. In this project, we aim to investigate how to maximize learning by adaptively providing learni...
Artificial agents, from robots to personal assistants, have become competent workers in many setting...
non-peer-reviewedAbstract Background: Motor skill development refers to the development of physical...
The premise of this study was to take a game-based learning and investigate whether pupil engagement...
This project explores the factors pertaining to successful knowledge transfer from the classroom to ...
Student modeler, as the central component of Intelligent Tutoring Systems (ITSs), has been formed to...
This thesis uses corpus methods to investigate classroom interaction in SEN classrooms. Typically re...
There are concerns that retention is lower in ODL (online distance learning) than in face-to-face co...
Increasing student numbers and reduced government funding have seen a trend towards there being larg...
University of Technology, Sydney. Faculty of Arts and Social Sciences.This thesis addresses the ques...
People learn and make decisions by selectively gathering, processing and communicating information –...
There is widespread agreement in education about the existence of a cohort of students with ability ...
D. App. Edu. Psy. ThesisThis thesis begins with a qualitative systematic review conducted as a meta-...
This research was an attempt to investigate whether (and how) mobile technology and a pattern-based ...
This thesis examined two contemporary conundrums relevant to the practice of neuropsychology. Throug...
This thesis presents an empirical research that aims to explore insight generation in discrete-event...
Artificial agents, from robots to personal assistants, have become competent workers in many setting...
non-peer-reviewedAbstract Background: Motor skill development refers to the development of physical...
The premise of this study was to take a game-based learning and investigate whether pupil engagement...
This project explores the factors pertaining to successful knowledge transfer from the classroom to ...
Student modeler, as the central component of Intelligent Tutoring Systems (ITSs), has been formed to...
This thesis uses corpus methods to investigate classroom interaction in SEN classrooms. Typically re...
There are concerns that retention is lower in ODL (online distance learning) than in face-to-face co...
Increasing student numbers and reduced government funding have seen a trend towards there being larg...
University of Technology, Sydney. Faculty of Arts and Social Sciences.This thesis addresses the ques...
People learn and make decisions by selectively gathering, processing and communicating information –...
There is widespread agreement in education about the existence of a cohort of students with ability ...
D. App. Edu. Psy. ThesisThis thesis begins with a qualitative systematic review conducted as a meta-...
This research was an attempt to investigate whether (and how) mobile technology and a pattern-based ...
This thesis examined two contemporary conundrums relevant to the practice of neuropsychology. Throug...
This thesis presents an empirical research that aims to explore insight generation in discrete-event...
Artificial agents, from robots to personal assistants, have become competent workers in many setting...
non-peer-reviewedAbstract Background: Motor skill development refers to the development of physical...
The premise of this study was to take a game-based learning and investigate whether pupil engagement...