This study builds on inquiry into the complexity of physical education teachers and sport coach development that accounts for the powerful influence of experience and context with a focus on teaching, and coaching team sport and games in schools. Over the past few decades, there has been growing research interest in student/player centred approaches to teaching and coaching team sport commonly referred to as GBA (games based approaches). Despite the promise of this development of GBA such as TGfU (teaching games for understanding) and Game Sense, this body of literature identifies a disappointing rate of teachers’ and coaches’ uptake of them. Given varying views of what is and what is not a genuine GBA, this may be misleading with few, if a...
The following Figures have been removed because they are copyrighted to their source journals: Figur...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
As suggested by Curry and Light in chapter nine, the expanding output of research on games-based app...
This study investigated secondary school physical education teachers’ experiences of using a game ba...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
Over the last 30 years, traditional skill-based game teaching models have gradually been supplement...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
This is an Accepted Manuscript of a book chapter published by Routledge in [Game Sense for Teaching ...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
There is a body of research on the challenges that coaches face when trying to implement athlete-cen...
This paper presents a small scale research project that focused on pre-service physical education (P...
As suggested by Curry and Light in chapter nine, the expanding output of research on games based ap...
Over the past decade Teaching Games for Understanding (TGfU) has enjoyed a sustained revival of inte...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
Among a range of factors influencing the adoption of game-based approaches (GBA) pedagogy in schools...
The following Figures have been removed because they are copyrighted to their source journals: Figur...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
As suggested by Curry and Light in chapter nine, the expanding output of research on games-based app...
This study investigated secondary school physical education teachers’ experiences of using a game ba...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
Over the last 30 years, traditional skill-based game teaching models have gradually been supplement...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
This is an Accepted Manuscript of a book chapter published by Routledge in [Game Sense for Teaching ...
This study focuses on the analysis of collective meaning associated with secondary physical educatio...
There is a body of research on the challenges that coaches face when trying to implement athlete-cen...
This paper presents a small scale research project that focused on pre-service physical education (P...
As suggested by Curry and Light in chapter nine, the expanding output of research on games based ap...
Over the past decade Teaching Games for Understanding (TGfU) has enjoyed a sustained revival of inte...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
Among a range of factors influencing the adoption of game-based approaches (GBA) pedagogy in schools...
The following Figures have been removed because they are copyrighted to their source journals: Figur...
This paper contributes to research in the scholarship of teaching by reporting on undergraduate spor...
As suggested by Curry and Light in chapter nine, the expanding output of research on games-based app...