Crowd simulations are used to imitate the behaviour of a large group of people. Such simulations are used in industries ranging from video-games to public security. In recent years, research has turned to the parallel nature of GPUs to simulate the behaviour of individuals in a crowd in parallel. This allows for real time visualisation and interaction with massive crowds and/or their environment. There are, however, no tool that could facilitate the integration of GPU-accelerated crowd simulations in an existing program like a game. This paper proposes an OpenCL port of the PedSim library. It is a tool that allows CPU-run crowd simulations to be used in another application. It uses the social forces algorithm which is a crowd simulat...
Crowd simulation study has become a favorite subject in the computer graphics community in the past ...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Central to simulating pedestrian crowds is their motion and behaviour. It is required to understand ...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
We develop a virtual reality application that simulates a lecture-type talk in a crowded room and an...
Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestri...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
AbstractManaging crowds is a key problem in a world with a growing population. Being able to predict...
Real-time large-scale crowd simulations with realistic behavior, are important for many application ...
Crowd simulation study has become a favorite subject in the computer graphics community in the past ...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...
M.Sc. (Information Technology)The purpose of the research is to investigate agent-based approaches t...
We compare GPGPU implementations of two popular models of crowd dynamics. Specifically, we consider ...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Central to simulating pedestrian crowds is their motion and behaviour. It is required to understand ...
A long-standing rule for evaluating the realism and robustness of the crowd simulation is whether th...
Crowd systems are a vital part in virtual environment applications that are used in entertainment, e...
We develop a virtual reality application that simulates a lecture-type talk in a crowded room and an...
Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestri...
Crowd simulations are widely used for entertainment, evacuation training, architectural design and n...
Our objective is to simulate entire cities with the most realistic possible scenario. This kind of s...
AbstractManaging crowds is a key problem in a world with a growing population. Being able to predict...
Real-time large-scale crowd simulations with realistic behavior, are important for many application ...
Crowd simulation study has become a favorite subject in the computer graphics community in the past ...
The goal of the paper is to assess the ways for computational performance and efficiency improvement...
Abstract. We present a hybrid model for large-scale crowd simulation by augmenting continuum dynamic...