Since 1895, when the Lumière brothers came out with the projected cinematograph, motion pictures and more generally multimedia contents have considerably improved and are still experiencing a very dynamic development. Advances involved improving various modalities that influence the Human Visual System (HVS) or the human perception. Indeed, migrations concerning audio, resolution, color, brightness, depth representations and frame rate have been performed or are being implemented. A high-quality multimedia content targets at least an acceptable level of consumer¿s satisfaction. It assumes to be a combination of sensory stimuli whose goal is to entertain, to educate or to inform, and can convey an artistic intent. Measuring the end-user sat...
This book provides comprehensive coverage of the latest trends/advances in subjective and objective ...
International audienceQuality of experience in 3D media requires new and innovative concepts for sub...
International audienceThe Quality of Experience (QoE) is a key element in the search for rapid growt...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Multimedia presentations of digital media services and devices are meant for human consumption and i...
Subjective assessment of quality of experience (QoE) is key to understanding user preferences with r...
Abstract As immersive technologies target to provide higher quality of multi-media experiences, it i...
The past decades have witnessed a rapid growth of Dis-tributed Interactive Multimedia Environments (...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
As immersive technologies target to provide higher quality of multimedia experiences, it is importan...
Recently, a lot of effort has been devoted to estimating the Quality of Visual Experience (QoVE) in ...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
This book provides comprehensive coverage of the latest trends/advances in subjective and objective ...
International audienceQuality of experience in 3D media requires new and innovative concepts for sub...
International audienceThe Quality of Experience (QoE) is a key element in the search for rapid growt...
Multimedia systems are typically optimized in a way that maximizes users’ satisfaction of using the ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its ...
Multimedia presentations of digital media services and devices are meant for human consumption and i...
Subjective assessment of quality of experience (QoE) is key to understanding user preferences with r...
Abstract As immersive technologies target to provide higher quality of multi-media experiences, it i...
The past decades have witnessed a rapid growth of Dis-tributed Interactive Multimedia Environments (...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
As immersive technologies target to provide higher quality of multimedia experiences, it is importan...
Recently, a lot of effort has been devoted to estimating the Quality of Visual Experience (QoVE) in ...
We define quality of perception (QoP) as representing the user side of the more technical and tradit...
This book provides comprehensive coverage of the latest trends/advances in subjective and objective ...
International audienceQuality of experience in 3D media requires new and innovative concepts for sub...
International audienceThe Quality of Experience (QoE) is a key element in the search for rapid growt...