Serious games have proven several advantages when used in education improving students learning. However, games are still complex to deploy in the class for average teachers. Many teachers still do not see games as a powerful tool to improve their teaching work. To this end, it is essential to humanize the game technology making the use of games more transparent to teachers in a way that they get the benefits and avoid most of the game deployment complexity. We consider that Game Learning Analytics is one of the keys to help teachers in the application of serious games in the classrooms. Game Learning Analytics allows to capture data from students' interactions with games and derive information that simplify teachers’ tasks. Doing it in a t...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Technology has become an integral part of our everyday life, and its use in educational environments...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Serious games have proven several advantages when used in education improving students learning. How...
When used for education, games can increase students’ motivation and engagement and provide a more a...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Applying games in education provides multiple benefits clearly visible in entertainment games: thei...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
Using games for education can increase the motivation and engagement of students and provide a more ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Educational games provide new possibilities for teaching and learning. Data from games can be used t...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Over the last decade, serious games have become accepted educational tools and the idea of using the...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
AbstractAssessment is essential to establish the failure or success of any educational activity. To ...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Technology has become an integral part of our everyday life, and its use in educational environments...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Serious games have proven several advantages when used in education improving students learning. How...
When used for education, games can increase students’ motivation and engagement and provide a more a...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Applying games in education provides multiple benefits clearly visible in entertainment games: thei...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
Using games for education can increase the motivation and engagement of students and provide a more ...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Educational games provide new possibilities for teaching and learning. Data from games can be used t...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Over the last decade, serious games have become accepted educational tools and the idea of using the...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
AbstractAssessment is essential to establish the failure or success of any educational activity. To ...
In this article, we determine how to facilitate the analysis of serious games so that teachers could...
Technology has become an integral part of our everyday life, and its use in educational environments...
What do students really learn as they play videogames for learning? Are they learning the content pr...