Tere are increasing new advances in virtual reality technologies as well as a rise in learning virtual environments for which several studies highlighted the pedagogical value, knowledge transfer, and learners’ engaged-behaviors. Moreover, the notion of user experience is now abundant in the scientifc literature without the fact that there are specifc models for immersive environments. This paper aims at proposing and validating a model of User eXperience in Immersive Virtual Environment, including virtual learning environments. The model is composed of 10 components extracted from existing models (i.e., presence, engagement, immersion, fow, usability, skill, emotion, experience consequence, judgement, and technology adoption). It was valid...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
There are increasing new advances in virtual reality technologies as well as a rise in learning virt...
Virtual Reality has until recently been mostly dedicated to experts. It is now pursuing its developm...
There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Vir...
La réalité virtuelle, jusqu’alors réservée à des professionnels, poursuit son développement avec la ...
The user experience in immersive virtual environment can be broadly defined by the feeling of presen...
In light of the increasing technological developments, working life and education is changing and be...
User experience is a critical component in the development of virtual environment systems and applic...
This paper deals with deriving a model or framework to evaluate user experiences (UX) of virtual rea...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Experiential education is widely considered an effective pedagogy to foster learning for our rapidly...
International audienceThis paper investigates theeffects of interaction level, framerate, fieldof vi...
The emergence of accessible virtual reality headsets in the past decade multiplied educational uses...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
There are increasing new advances in virtual reality technologies as well as a rise in learning virt...
Virtual Reality has until recently been mostly dedicated to experts. It is now pursuing its developm...
There are increasing new advances in Virtual Reality technologies as well as a rise in Immersive Vir...
La réalité virtuelle, jusqu’alors réservée à des professionnels, poursuit son développement avec la ...
The user experience in immersive virtual environment can be broadly defined by the feeling of presen...
In light of the increasing technological developments, working life and education is changing and be...
User experience is a critical component in the development of virtual environment systems and applic...
This paper deals with deriving a model or framework to evaluate user experiences (UX) of virtual rea...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Experiential education is widely considered an effective pedagogy to foster learning for our rapidly...
International audienceThis paper investigates theeffects of interaction level, framerate, fieldof vi...
The emergence of accessible virtual reality headsets in the past decade multiplied educational uses...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Immersion could be defined as a subjective impression of participating in a comprehensive, realistic...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...