[eng] In the last few decades Creative Industries (CIs) have been gaining ground as an important topic in academic and political agendas. CIs have their origin in creativity and individual talent to produce content, services or products with symbolic value, e.g. design, music, video games, among other sectors. The rationale in grouping these rather diverse activities together was said to be that individual creativity and intellectual capital were the primary drivers for these sectors. Moreover, digital technologies play an important role as they provide new forms of expressions of creativity (such as in music, movies or video games). In the academic literature, these activities have been widely studied as new industries in developed coun...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
Purpose: As various scholars have pointed out, the exponential growth in digital technologies has re...
This 2003 report on the nature of R&D and innovation within the creative and content industries ...
In the last few decades Creative Industries (CIs) have been gaining ground as an important topic in ...
International audienceHow do media industries innovate? And how can they compete with powerful new c...
The creative industry is a fast-growing industry accounting for more than 10% of global GDP. The cre...
While the economic impact of the creative industries, as calculated using traditional measures, appe...
International audienceWhile technological change has been much studied in the arts field, it has nev...
International audienceWhile technological change has been much studied in the arts field, it has nev...
International audienceWhile technological change has been much studied in the arts field, it has nev...
In today’s hypercompetitive market, companies are forced to be creative and innovate in order to sur...
International audienceWhile technological change has been much studied in the arts field, it has nev...
International audienceWhile technological change has been much studied in the arts field, it has nev...
The importance of digital innovation is widely acknowledged among managers and scholars alike. Howev...
The importance of digital innovation is widely acknowledged among managers and scholars alike. Howev...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
Purpose: As various scholars have pointed out, the exponential growth in digital technologies has re...
This 2003 report on the nature of R&D and innovation within the creative and content industries ...
In the last few decades Creative Industries (CIs) have been gaining ground as an important topic in ...
International audienceHow do media industries innovate? And how can they compete with powerful new c...
The creative industry is a fast-growing industry accounting for more than 10% of global GDP. The cre...
While the economic impact of the creative industries, as calculated using traditional measures, appe...
International audienceWhile technological change has been much studied in the arts field, it has nev...
International audienceWhile technological change has been much studied in the arts field, it has nev...
International audienceWhile technological change has been much studied in the arts field, it has nev...
In today’s hypercompetitive market, companies are forced to be creative and innovate in order to sur...
International audienceWhile technological change has been much studied in the arts field, it has nev...
International audienceWhile technological change has been much studied in the arts field, it has nev...
The importance of digital innovation is widely acknowledged among managers and scholars alike. Howev...
The importance of digital innovation is widely acknowledged among managers and scholars alike. Howev...
It was over two decades ago when the Department of Culture, Media and Sport of British government di...
Purpose: As various scholars have pointed out, the exponential growth in digital technologies has re...
This 2003 report on the nature of R&D and innovation within the creative and content industries ...