Sadeghipour A, Morency L-P. 3D Iconic Gesture Dataset. University of Southern California; 2011.Iconic gestures are pictorial gestures, which depict entities, objects or actions. Humans perform iconic gestures to refer to entities through embodying their shapes. For instance, people often gesture the outline of an object (e.g. a circle for a ball) when referring to it during communication. 29 subjects (20 males and 9 females) were asked to perform gestures to refer to 20 different virtual 3D objects. Using MS Kinect™, in total 1739 gesture performances were captured each in three formats: color video, depth video and motion of the tracked skeleton (as 3D positions of 20 joints in 30 fps). Project website: http://projects.ict.usc.edu/3dig
In this paper, we describe experiments for inferring the artistic skill of performers by analyzing p...
Sowa T, Wachsmuth I. Interpretation of shape-related iconic gestures in virtual environments. In: Wa...
We present a video-based gesture dataset and a methodol-ogy for annotating video-based gesture datas...
This dataset provides valuable insights into hand gestures and their associated measurements. Hand g...
Presentation This database contains choreography motions recorded through a kinect device. It conta...
Computer vision systems are commonly used to design touch-less human-computer interfaces (HCI) based...
Presentation UMONS-TAICHI is a large 3D motion capture dataset of Taijiquan martial art gestures (n...
Human locomotion is a fundamental class of events, and manners of locomotion (e.g., how the limbs ar...
Microsoft Kinect provides an off-the-shelf sensor that can be used to reliably capture information f...
Kopp S. The spatial specificity of iconic gestures. In: Opwis K, Penner K, eds. Proceedings of KogWi...
Sowa T, Wachsmuth I. Coverbal iconic gestures for object descriptions in virtual environments: An em...
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1993.Include...
An experiment with 72 three-year-olds investigated whether encoding events while seeing iconic gestu...
An Approach to the Creation and Presentation of Reference Gesture Datasets, for the Preservation of ...
Fröhlich C, Biermann P, Latoschik ME, Wachsmuth I. Processing iconic gestures in a multimodal virtua...
In this paper, we describe experiments for inferring the artistic skill of performers by analyzing p...
Sowa T, Wachsmuth I. Interpretation of shape-related iconic gestures in virtual environments. In: Wa...
We present a video-based gesture dataset and a methodol-ogy for annotating video-based gesture datas...
This dataset provides valuable insights into hand gestures and their associated measurements. Hand g...
Presentation This database contains choreography motions recorded through a kinect device. It conta...
Computer vision systems are commonly used to design touch-less human-computer interfaces (HCI) based...
Presentation UMONS-TAICHI is a large 3D motion capture dataset of Taijiquan martial art gestures (n...
Human locomotion is a fundamental class of events, and manners of locomotion (e.g., how the limbs ar...
Microsoft Kinect provides an off-the-shelf sensor that can be used to reliably capture information f...
Kopp S. The spatial specificity of iconic gestures. In: Opwis K, Penner K, eds. Proceedings of KogWi...
Sowa T, Wachsmuth I. Coverbal iconic gestures for object descriptions in virtual environments: An em...
Thesis (M.S.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1993.Include...
An experiment with 72 three-year-olds investigated whether encoding events while seeing iconic gestu...
An Approach to the Creation and Presentation of Reference Gesture Datasets, for the Preservation of ...
Fröhlich C, Biermann P, Latoschik ME, Wachsmuth I. Processing iconic gestures in a multimodal virtua...
In this paper, we describe experiments for inferring the artistic skill of performers by analyzing p...
Sowa T, Wachsmuth I. Interpretation of shape-related iconic gestures in virtual environments. In: Wa...
We present a video-based gesture dataset and a methodol-ogy for annotating video-based gesture datas...