My project is an artistic exploration of aspects of human behaviour that emerge from the ordinary use of electronic mobile devices. Smartphones and other kinds of modern gadgets, which are fast replacing desktop computers, are changing our understanding of what it means to live with computers and bridge the different kinds of environments — virtual and physical — in which we live. Mobile electronics are gradually transforming the ways in which we engage with the physical and virtual worlds we inhabit. While this change has been studied in the fields of social science and computer science, and to a degree in artistic practice, the effects of mobile device use on a sense of presence have seldom been the subject of artistic study. In this proj...
Ubiquitous Interactive Displays are interfaces that extend interaction beyond traditional flat scree...
The article focuses on the creative process of the urban-mobile intervention (2009- 2010) of the Bra...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
My project is an artistic exploration of aspects of human behaviour that emerge from the ordinary us...
"December 2013.""A Thesis presented to the Faculty of the Graduate School at the University of Misso...
Introduction by Howard RheingoldThe convergence of mobile technologies and ubiquitous computing is c...
In this thesis I explore the relationship between the mobile phone and its user and argue that this ...
The aim of the author's media art research has been to uncover any new understandings of the sensati...
In this paper I present three artworks that were created for portable digital screens: Alter Bahnhof...
Mobile digital technologies - from smartphones, to wearables, to pervasive technologies - are transf...
We describe a series of experiments in artistic research, each investigating and illustrating aspect...
Dr Lee Campbell, University of Lincoln, explores the potential of mobile technology to produce an im...
This chapter attempts an intervention into debates about place and mobility which, as Tim Cresswell ...
We don t always realize that the boundaries between the physical and virtual worlds in our daily lif...
Physical places are given contextual meaning by the objects and people that make up the space. Prese...
Ubiquitous Interactive Displays are interfaces that extend interaction beyond traditional flat scree...
The article focuses on the creative process of the urban-mobile intervention (2009- 2010) of the Bra...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
My project is an artistic exploration of aspects of human behaviour that emerge from the ordinary us...
"December 2013.""A Thesis presented to the Faculty of the Graduate School at the University of Misso...
Introduction by Howard RheingoldThe convergence of mobile technologies and ubiquitous computing is c...
In this thesis I explore the relationship between the mobile phone and its user and argue that this ...
The aim of the author's media art research has been to uncover any new understandings of the sensati...
In this paper I present three artworks that were created for portable digital screens: Alter Bahnhof...
Mobile digital technologies - from smartphones, to wearables, to pervasive technologies - are transf...
We describe a series of experiments in artistic research, each investigating and illustrating aspect...
Dr Lee Campbell, University of Lincoln, explores the potential of mobile technology to produce an im...
This chapter attempts an intervention into debates about place and mobility which, as Tim Cresswell ...
We don t always realize that the boundaries between the physical and virtual worlds in our daily lif...
Physical places are given contextual meaning by the objects and people that make up the space. Prese...
Ubiquitous Interactive Displays are interfaces that extend interaction beyond traditional flat scree...
The article focuses on the creative process of the urban-mobile intervention (2009- 2010) of the Bra...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...