By a number of measures, the latest wave of virtual reality technologies has generated considerable excitement. The 2014 acquisition of Oculus VR by Facebook for $2 billion (US) offers us one way to quantify this excitement, as does the increasing media coverage of these new technologies. These investments speak to the belief that technological progress (greater processing power, smarter sensors, etc.) might resurrect the dreams of virtual reality that surfaced decades ago. While much attention has been focused on the technologies that might deliver immersive experiences, this paper explores the underlying promises of virtual reality themselves within a larger historical and cross-disciplinary context. Drawing on the history of the theatre,...
In this thesis, the phenomena of immersion and presence are explored through three bodies of work: a...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
By a number of measures, the latest wave of virtual reality technologies has generated considerable ...
Innovative and emerging technologies often start their life in science fiction; then over time, they...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
The current state of the art technologies offer many people the opportunity to experience Virtual Re...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
This paper investigates virtual reality representations of performance in London’s late sixteenth-ce...
This article explores the Oculus suite of virtual reality (VR) technologies, with a specific focus o...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
It is 1929. The walls around me are covered with various black and white photographs. I am alone in ...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
In this thesis, the phenomena of immersion and presence are explored through three bodies of work: a...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
By a number of measures, the latest wave of virtual reality technologies has generated considerable ...
Innovative and emerging technologies often start their life in science fiction; then over time, they...
The most recent emergence of relatively inexpensive VR technologies has received an enthusiastic att...
When virtual reality ‘first’ appeared on the scene in the 1990s, its philosophical, and even metaph...
The relevance of the embodied actor and theatre maker is potentially tested alongside advances and e...
The current state of the art technologies offer many people the opportunity to experience Virtual Re...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
This paper investigates virtual reality representations of performance in London’s late sixteenth-ce...
This article explores the Oculus suite of virtual reality (VR) technologies, with a specific focus o...
Virtual reality (VR) is becoming an increasingly important way to investigate sensory processing. Th...
It is 1929. The walls around me are covered with various black and white photographs. I am alone in ...
This thesis aims to grasp virtual reality as a complex, interconnected technology and multi-sensory ...
In this thesis, the phenomena of immersion and presence are explored through three bodies of work: a...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...