This report describes two computer-based interventions in Year 6 (age 11–12 years) classrooms. The interventions positioned sophisticated software alongside multimedia learning materials to teach topics from curriculum objectives many years ahead of these students’ chronological ages. These were transformative interventions (Fluck, 2003), changing what and how students learn when using computers. Students solved real world problems using integral calculus (Calculus for Kids) and studied both special relativity and quantum mechanics (Science-ercise). Calculus for Kids was conducted with 478 studentsin 26 schools from five Australian states; and Science-ercise was conducted with 187 students in five Tasmanian schools. Student learning achieve...
To a surprising extent, what we teach is dictated by what we have been teaching, even when far bette...
This paper provides a personal perspective on research on the impact of computer use on pupil learni...
This study examines the achievement outcomes accompanying the implementation of a Grade 3 laptop or ...
This report describes two computer-based interventions in Year 6 (age 11–12 years) classrooms. The i...
The Calculus for Kids project was deliberately designed to use computers in thetransformation of cur...
The Calculus for Kids project showed how Year 6 (aged 12 years) students could master integral calcu...
The Calculus for Kids project has run over four years infive Australian states with 227 students in ...
Technology or computer-support learning allows more students to be actively thinking about informati...
The mathematics scores of primary school students in Virgin Gorda, as indicated by national tests, h...
Computer use has increased dramatically over the last twenty-five years. Computers have affected all...
What happens inside the classroom is crucial for pupils’ learning. Mathematics is mostly hard work a...
Since the mid-Y980's, computers in elementary and middle grade schools have functioned to a lar...
The vision to transform school education through the use of information and communication technologi...
Papert’s (1980) work with Turtle Geometry offered an early and provocative vision of how digital tec...
The question of how technology affects learning has been at the center of recent debates over educat...
To a surprising extent, what we teach is dictated by what we have been teaching, even when far bette...
This paper provides a personal perspective on research on the impact of computer use on pupil learni...
This study examines the achievement outcomes accompanying the implementation of a Grade 3 laptop or ...
This report describes two computer-based interventions in Year 6 (age 11–12 years) classrooms. The i...
The Calculus for Kids project was deliberately designed to use computers in thetransformation of cur...
The Calculus for Kids project showed how Year 6 (aged 12 years) students could master integral calcu...
The Calculus for Kids project has run over four years infive Australian states with 227 students in ...
Technology or computer-support learning allows more students to be actively thinking about informati...
The mathematics scores of primary school students in Virgin Gorda, as indicated by national tests, h...
Computer use has increased dramatically over the last twenty-five years. Computers have affected all...
What happens inside the classroom is crucial for pupils’ learning. Mathematics is mostly hard work a...
Since the mid-Y980's, computers in elementary and middle grade schools have functioned to a lar...
The vision to transform school education through the use of information and communication technologi...
Papert’s (1980) work with Turtle Geometry offered an early and provocative vision of how digital tec...
The question of how technology affects learning has been at the center of recent debates over educat...
To a surprising extent, what we teach is dictated by what we have been teaching, even when far bette...
This paper provides a personal perspective on research on the impact of computer use on pupil learni...
This study examines the achievement outcomes accompanying the implementation of a Grade 3 laptop or ...