Cooperative and competitive game dialogs are comparatively examined with respect to temporal, basic text-based, and dialog act characteristics. The condition-specific speaker strategies are amongst others well reflected in distinct dialog act probability distributions, which are discussed in the context of the Gricean Cooperative Principle and of Relevance Theory. Based on the extracted features, we trained Bayes classifiers and support vector machines to predict the dialog condition, that yielded accuracies from 90 to 100%. Taken together the simplicity of the condition classification task and its probabilistic expressiveness for dialog acts suggests a two-stage classification of condition and dialog acts
This research work aims at improving the communicative behaviour of software agents interacting with...
This paper addresses the problem of understanding the mechanisms by which learning takes place as a ...
When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players...
Cooperative and competitive game dialogs are comparatively examined with respect to temporal, basic ...
This paper presents a simple model for speech act generation in cooperative dialogue. Main goal of t...
The analysis of human conversations under a social signalling perspective recently raised the joint ...
The analysis of group dynamics is extremely useful for understanding and predicting the performance ...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
Linguistic pragmatics assumes that conversation is a by-and-large cooperative endeavour. Although cl...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
This study investigates differences among four decision-making groups and describes the patterns of ...
A dialogue game is presented that describes coherent conversational sequences with inconsistent and ...
<p>An older paper from the ISSA 2006 conference that wasn't archived anywhere. I recently started ex...
International audienceModels of conversation that rely on a strong notion of cooperation don’t apply...
This research work aims at improving the communicative behaviour of software agents interacting with...
This paper addresses the problem of understanding the mechanisms by which learning takes place as a ...
When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players...
Cooperative and competitive game dialogs are comparatively examined with respect to temporal, basic ...
This paper presents a simple model for speech act generation in cooperative dialogue. Main goal of t...
The analysis of human conversations under a social signalling perspective recently raised the joint ...
The analysis of group dynamics is extremely useful for understanding and predicting the performance ...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
Linguistic pragmatics assumes that conversation is a by-and-large cooperative endeavour. Although cl...
In this paper a model is presented that describes the cooperative be haviour of two participants in ...
This study investigates differences among four decision-making groups and describes the patterns of ...
A dialogue game is presented that describes coherent conversational sequences with inconsistent and ...
<p>An older paper from the ISSA 2006 conference that wasn't archived anywhere. I recently started ex...
International audienceModels of conversation that rely on a strong notion of cooperation don’t apply...
This research work aims at improving the communicative behaviour of software agents interacting with...
This paper addresses the problem of understanding the mechanisms by which learning takes place as a ...
When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players...