The collective behavior of human crowds often exhibits surprisingly regular patterns of movement. These patterns stem from social interactions between pedestrians such as when individuals imitate others, follow their neighbors, avoid collisions with other pedestrians, or push each other. While some of these patterns are beneficial and promote efficient collective motion, others can seriously disrupt the flow, ultimately leading to deadly crowd disasters. Understanding the dynamics of crowd movements can help urban planners manage crowd safety in dense urban areas and develop an understanding of dynamic social systems. However, the study of crowd behavior has been hindered by technical and methodological challenges. Laboratory experiments in...
This paper proposes a critical survey of crowd analysis techniques using visual and non-visual senso...
The MOVE project focuses on the collection and analyses of crowd behavior data. The two main goals o...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
The collective behavior of human crowds often exhibits surprisingly regular patterns of movement. Th...
International audienceCrowd motion data is fundamental for understanding and simulating realistic cr...
Visualising crowds is a key pedestrian dynamics topic, with significant research efforts aiming to i...
PhDResearchers have examined crowd behaviour in the past by employing a variety of methods including...
AbstractMany models of crowd behavior are based on local interactions between pedestrians, but littl...
Collecting pedestrian behaviour data is vital to understand pedestrian behaviour. This systematic re...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
International audienceWe report on two series of experiments, conducted in the frame of two differen...
Crowd simulations are used extensively to study the dynamics of human collectives. Such studies are ...
Some recent research projects, inspired by the widespread availability of sensor-provided smartphone...
This article explores ways in which virtual environments can be used for crowdsourcing and behavior ...
Understanding the behavior of human crowds is a key step toward a safer society and more livable cit...
This paper proposes a critical survey of crowd analysis techniques using visual and non-visual senso...
The MOVE project focuses on the collection and analyses of crowd behavior data. The two main goals o...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...
The collective behavior of human crowds often exhibits surprisingly regular patterns of movement. Th...
International audienceCrowd motion data is fundamental for understanding and simulating realistic cr...
Visualising crowds is a key pedestrian dynamics topic, with significant research efforts aiming to i...
PhDResearchers have examined crowd behaviour in the past by employing a variety of methods including...
AbstractMany models of crowd behavior are based on local interactions between pedestrians, but littl...
Collecting pedestrian behaviour data is vital to understand pedestrian behaviour. This systematic re...
The MimeTIC team of the IRISA research lab has a long history of studying human behaviours in order ...
International audienceWe report on two series of experiments, conducted in the frame of two differen...
Crowd simulations are used extensively to study the dynamics of human collectives. Such studies are ...
Some recent research projects, inspired by the widespread availability of sensor-provided smartphone...
This article explores ways in which virtual environments can be used for crowdsourcing and behavior ...
Understanding the behavior of human crowds is a key step toward a safer society and more livable cit...
This paper proposes a critical survey of crowd analysis techniques using visual and non-visual senso...
The MOVE project focuses on the collection and analyses of crowd behavior data. The two main goals o...
Virtual Reality (VR) has become more and more used as a tool to study human behaviour. Indeed, its u...