From the grotesque pavilions hidden in sixteenth century Italian gardens to the temporary structures in public space in the 70s and recent digitally augmented environments, architectures of play have long been designed to engage explorative experiences. The uncertainty of play allows us to probe new behaviors, to poke into the boundaries of subjectivity and to interact with people, things and systems in unexpected and unfamiliar ways. In this essay, we explore how an interactive system, situated in public space, may foster explorative activities and enable the transformative power of play. Through the analysis of several computer-augmented architectures, we examine what interactive qualities might enhance the transformative power of play. B...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
How do we create strong urban narratives? How do we create affection for our cities? Play, an essent...
From the grotesque pavilions hidden in sixteenth century Italian gardens to the temporary structures...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
This investigation aimed to produce methods of regeneration for underutilised public areas, encourag...
This research portfolio examines the nature of play and its relationship with architecture. It resea...
Everything started with my fascination of Pokémon-Go; the cultural moment when the building environm...
Wissenschaftliches Kolloquium vom 19. bis 22. April 2007 in Weimar an der Bauhaus-Universität zum Th...
This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play pr...
Architecture very often interacts with people by showing them different types of behaviour and provo...
Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1981.Includes bibli...
In his book, Playing and Reality, child psychologist D.H. Winnicott proposes that an abstract playgr...
This visual essay works at the confluence of art, place and play and presents a practice which asks:...
This article describes how to design for ambient playful interactions in public spaces, using intera...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
How do we create strong urban narratives? How do we create affection for our cities? Play, an essent...
From the grotesque pavilions hidden in sixteenth century Italian gardens to the temporary structures...
In this paper we present our perspective on the role of playfulness regarding large scale, interacti...
This investigation aimed to produce methods of regeneration for underutilised public areas, encourag...
This research portfolio examines the nature of play and its relationship with architecture. It resea...
Everything started with my fascination of Pokémon-Go; the cultural moment when the building environm...
Wissenschaftliches Kolloquium vom 19. bis 22. April 2007 in Weimar an der Bauhaus-Universität zum Th...
This thesis argues that it is productive to consider playthings, playmates, playgrounds, and play pr...
Architecture very often interacts with people by showing them different types of behaviour and provo...
Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1981.Includes bibli...
In his book, Playing and Reality, child psychologist D.H. Winnicott proposes that an abstract playgr...
This visual essay works at the confluence of art, place and play and presents a practice which asks:...
This article describes how to design for ambient playful interactions in public spaces, using intera...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
This contribution explores concepts, approaches and technologies used to make urban public spaces mo...
How do we create strong urban narratives? How do we create affection for our cities? Play, an essent...