Assume it is known that one player in a 2 x 2 game can detect the strategy choice of its opponent with some probability before play commences. We formulate conditions under which the detector can, by credibly committing to a strategy of probabilistic tit-for-tat (based on its imperfect detector), induce an outcome favorable to itself. A non-Nash, Pareto-optimal outcome is inducible—that is, it can be stabilized via probabilistic tit-for-tat—in 20 of the 57 distinct 2 x 2 strict ordinal games without a mutually best outcome (35 percent). Sometimes the inducement is “weak,” but more often it is “strong.” As a case study, we consider the current conflict between Israel and Iran over Iran’s possible development of nuclear weapons and show ...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
The Type Indeterminacy model is a theoretical framework that formalizes the constructive preference ...
We study the evolution of cooperation in the spatial prisoner’s dilemma game, where besides uncondit...
Assume it is known that one player in a 2 x 2 game can detect the strategy choice of its opponent wi...
Assume it is known that one player in a 2 2 game can detect the strategy choice of its opponent with...
In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit ...
We study environments in which agents are randomly matched to play a game, and before the interactio...
The repeated Prisoner's Dilemma is usually known as a story of tit-for-tat (TFT). This remarkable st...
We analyze the 78 2 x 2 distinct strict ordinal games, 57 of which are conflict games that contain n...
We show that a cooperative outcome—one that is at least next-best for the players—is not a Nash equi...
<div><p>Axelrod’s celebrated Prisoner’s Dilemma computer tournaments, published in the early 1980s, ...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
We study stable behavior when players are randomly matched to play a game, and before the game begin...
Strategic decision-making in uncertain and adversarial environments is crucial for the security of m...
Defection in every period is the dominant strategy Nash equilibrium in finitely repeated prisoner's ...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
The Type Indeterminacy model is a theoretical framework that formalizes the constructive preference ...
We study the evolution of cooperation in the spatial prisoner’s dilemma game, where besides uncondit...
Assume it is known that one player in a 2 x 2 game can detect the strategy choice of its opponent wi...
Assume it is known that one player in a 2 2 game can detect the strategy choice of its opponent with...
In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit ...
We study environments in which agents are randomly matched to play a game, and before the interactio...
The repeated Prisoner's Dilemma is usually known as a story of tit-for-tat (TFT). This remarkable st...
We analyze the 78 2 x 2 distinct strict ordinal games, 57 of which are conflict games that contain n...
We show that a cooperative outcome—one that is at least next-best for the players—is not a Nash equi...
<div><p>Axelrod’s celebrated Prisoner’s Dilemma computer tournaments, published in the early 1980s, ...
This paper presents a new, probabilistic model of learning in games which investigates the often sta...
We study stable behavior when players are randomly matched to play a game, and before the game begin...
Strategic decision-making in uncertain and adversarial environments is crucial for the security of m...
Defection in every period is the dominant strategy Nash equilibrium in finitely repeated prisoner's ...
We perform an experiment on a pure coordination game with uncertainty about the payoffs. Our game i...
The Type Indeterminacy model is a theoretical framework that formalizes the constructive preference ...
We study the evolution of cooperation in the spatial prisoner’s dilemma game, where besides uncondit...