We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-best" can hardly be beaten by any other decision rule. We provide necessary and sufficient conditions for imitation to be unbeatable and show that it can only be beaten by much in games that are of the rock-scissors-paper variety. Thus, in many interesting examples, like 2x2 games, Cournot duopoly, price competition, rent seeking, public goods games, common pool resource games, minimum effort coordination games, arms race, search, bargaining, etc., imitation cannot be beaten by much even by a very clever opponent
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
The paper considers a model of imitation in the context of Cournot oligopoly. Purely imitative behav...
This paper identifies some symmetric n-person games where the behavioral rule imitate the best alway...
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-b...
We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-bet...
– 2nd revised version – We show that for many classes of symmetric two-player games, the simple de-c...
In a recent paper, Duersch et.al (2012) showed that in a rather broad class of repeated symmetric tw...
Imitation is a simple behavior which uses successful actions of others in order to handle one's task...
We model a learning dynamic in which players imitate and innovate. Of interest is to question wheth...
TAn imitation game is a finite two person normal form game in which the two players have the same se...
An imitation game is a finite two person normal form game in which the two players have the same set...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
Cataloged from PDF version of article.This paper introduces a learning algorithm that allows for imi...
This thesis studies a population of agents facing repeatedly the same decision problem. Each agent k...
We study a simple model of similarity-based global cumulative imitation in symmetric games with larg...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
The paper considers a model of imitation in the context of Cournot oligopoly. Purely imitative behav...
This paper identifies some symmetric n-person games where the behavioral rule imitate the best alway...
We show that for many classes of symmetric two-player games, the simple decision rule "imitate-the-b...
We show that in symmetric two-player exact potential games, the simple decision rule "imitate-if-bet...
– 2nd revised version – We show that for many classes of symmetric two-player games, the simple de-c...
In a recent paper, Duersch et.al (2012) showed that in a rather broad class of repeated symmetric tw...
Imitation is a simple behavior which uses successful actions of others in order to handle one's task...
We model a learning dynamic in which players imitate and innovate. Of interest is to question wheth...
TAn imitation game is a finite two person normal form game in which the two players have the same se...
An imitation game is a finite two person normal form game in which the two players have the same set...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
Cataloged from PDF version of article.This paper introduces a learning algorithm that allows for imi...
This thesis studies a population of agents facing repeatedly the same decision problem. Each agent k...
We study a simple model of similarity-based global cumulative imitation in symmetric games with larg...
We illustrate one way in which a population of boundedly rational individuals can learn to play an a...
The paper considers a model of imitation in the context of Cournot oligopoly. Purely imitative behav...
This paper identifies some symmetric n-person games where the behavioral rule imitate the best alway...