This paper analyzes strategic choice in p-beauty contests. We first show that it is not generally a best reply to guess the expected target value (accounting for the own weight) even in games with n>2 players and that iterated best response sequences are not unique even after perfect/cautious refinement. This implies that standard formulations of ``level-k'' models are neither exactly nor uniquely rationalizable by belief systems based on iterated best response. Second, exact modeling of iterated reasoning weakens the fit considerably and reveals that equilibrium types dominate the populations. We also show that ``levels of reasoning'' cannot be measured regardless of the underlying model. Third, we consider a ``nested logit'' model where p...
The authors report and compare results from several different versions of an experimental interactiv...
Step-level models of reasoning (SLR) proved to be very successful in predicting behavior in the beau...
In this paper we address the topic of guessing games. By developing a generalised theory of naïveté,...
We study a dominance-solvable 'p-beauty contest' game in which a group of players simultaneously cho...
We present a model for the ?-beauty contest that explains common patterns in experimental data of on...
The beauty contest stems from Keyne's famous book where he uses a baeuty contest game to illust...
The beauty contest game has been used to analyze how many steps of reasoning subjects are able to pe...
The theme of this chapter is the parametric estimation of depth-of-reasoning models. This sort of mo...
The aim of this study is to evaluate the impact of information on levels of reasoning on individuals...
This paper presents an in-depth statistical analysis of an experiment designed to measure the extent...
Games in which players aim to guess a fraction or multiple p of the average guess are known as guess...
This paper introduces a mixture model based on the beta distribution, without preestablished means a...
Experimental tests of choice predictions in one-shot games show only little support for Nash equilib...
The Dirty Faces game requires players to perform iterative reasoning in order to arrive at equilibri...
In this study we use level-k thinking and a recently proposed model of non-equilibrium beliefs in dy...
The authors report and compare results from several different versions of an experimental interactiv...
Step-level models of reasoning (SLR) proved to be very successful in predicting behavior in the beau...
In this paper we address the topic of guessing games. By developing a generalised theory of naïveté,...
We study a dominance-solvable 'p-beauty contest' game in which a group of players simultaneously cho...
We present a model for the ?-beauty contest that explains common patterns in experimental data of on...
The beauty contest stems from Keyne's famous book where he uses a baeuty contest game to illust...
The beauty contest game has been used to analyze how many steps of reasoning subjects are able to pe...
The theme of this chapter is the parametric estimation of depth-of-reasoning models. This sort of mo...
The aim of this study is to evaluate the impact of information on levels of reasoning on individuals...
This paper presents an in-depth statistical analysis of an experiment designed to measure the extent...
Games in which players aim to guess a fraction or multiple p of the average guess are known as guess...
This paper introduces a mixture model based on the beta distribution, without preestablished means a...
Experimental tests of choice predictions in one-shot games show only little support for Nash equilib...
The Dirty Faces game requires players to perform iterative reasoning in order to arrive at equilibri...
In this study we use level-k thinking and a recently proposed model of non-equilibrium beliefs in dy...
The authors report and compare results from several different versions of an experimental interactiv...
Step-level models of reasoning (SLR) proved to be very successful in predicting behavior in the beau...
In this paper we address the topic of guessing games. By developing a generalised theory of naïveté,...