This study focuses on visual creativity and how it can be supported with computer technologies and thereby be used to support learning and instruction. However, studies related to computer-enabled visual creativity have not been frequently explored. As such, the current research proposes a model consisting of four major factors: (a) computer-aided visual art self-efficacy, (b) computer self-efficacy, (c) general creative self-efficacy, and (d) visual creativity. The aim is to explore the causal relationships among these factors so that they can then be used to support creativity, especially in the context of learning and instruction. To test the proposed model, this study firstly collected a total of 736 responses from an American public un...
Five years ago, most research in computer science seemed to concentrate on specifying the ways a com...
The article aims to investigate how digital tools can significantly develop the artistic ability in ...
Every one of us has the potential to tap our own inner creative abilities and to make original and v...
This study was made to investigate the effects of the use of computers by the Art students of the Kw...
The broad purpose of this thesis is to present an interdisciplinary analysis of the relationship bet...
The current study aimed to identify the appropriate method of teaching creativity through comparing ...
This study investigated the effects of a theoretically based Logo environ-ment on creativity. Sevent...
This study discusses the use of design media and design creativity in design education. By combining...
Creativity refers to the capability to catch original and valuable ideas and solutions. It involves ...
This study explored the effects of using computer-based multimedia learning materials on creative pe...
How can computers be used to model creativity? We address this issue in this article by starting wit...
This research aimed to compare creativity and creative performance between an experimental group and...
This study explored the effects of using computer-based multimedia learning materials on creative pe...
Self-efficacy belief affects humans in life, action and work. Higher self-efficacy enables stronger ...
This study explored Visual Art creation by Grade 11 learners in the art classroom and the relationsh...
Five years ago, most research in computer science seemed to concentrate on specifying the ways a com...
The article aims to investigate how digital tools can significantly develop the artistic ability in ...
Every one of us has the potential to tap our own inner creative abilities and to make original and v...
This study was made to investigate the effects of the use of computers by the Art students of the Kw...
The broad purpose of this thesis is to present an interdisciplinary analysis of the relationship bet...
The current study aimed to identify the appropriate method of teaching creativity through comparing ...
This study investigated the effects of a theoretically based Logo environ-ment on creativity. Sevent...
This study discusses the use of design media and design creativity in design education. By combining...
Creativity refers to the capability to catch original and valuable ideas and solutions. It involves ...
This study explored the effects of using computer-based multimedia learning materials on creative pe...
How can computers be used to model creativity? We address this issue in this article by starting wit...
This research aimed to compare creativity and creative performance between an experimental group and...
This study explored the effects of using computer-based multimedia learning materials on creative pe...
Self-efficacy belief affects humans in life, action and work. Higher self-efficacy enables stronger ...
This study explored Visual Art creation by Grade 11 learners in the art classroom and the relationsh...
Five years ago, most research in computer science seemed to concentrate on specifying the ways a com...
The article aims to investigate how digital tools can significantly develop the artistic ability in ...
Every one of us has the potential to tap our own inner creative abilities and to make original and v...